The GP2X is certainly looking pretty sexy. Would be great if even half of the things mentioned above were ported. What do you guys think the chances of getting Curse of Monkey Island to run on this little beauty are?
I totally agree. It would be nice to see some original homebrew games. I'm certainly interested in developing for the GP2X. Just depends on what sort of tools are available as my coding is a little limited. It would be great if we had something like Fenix ported to the GP2X to make it easier for...
Just wondered what you guys are looking forward to most on the GP2X?
My most wanted list will be:
* ScummVM - Monkey Island 1 2 and possibly 3, Sam and Max, Day of the Tentacle and Indianna Jones
* Mame - Classic arcade games such as outrun and maybe the street fighter series if it will run...
I see what you mean about the price tag but the Language is aimed at previous Blitz users, and developers who have an interest in Windows/Mac/Linux development. For this target audience the pricing is actually reasonably good compared to other languages of similar capabilities. Blitz Max is also...
I just wondered if an application/game was created for Linux then how much editing/re coding would the final game need to be ported to the GP2X. Blitz Max can be used to create applications or games for Windows, Mac OS, and Linux. The source code for the language is available and free to edit if...
It would be relatively easy to create something like that in Blitz Max but i don't know if it would work on the GP2X. It generates executables that can be run on Linux and the source code for Blitz Max is available if you purchase the language. This leads me to believe that it may be possible to...
Just wondered how hard it would be to port a program from Linux to the GP2X if all the source code is available. Blitz Max creates applications for Windows, Linux and Mac OS.