The header is now released. I included some simple Demos.
For FPC on Pandora or other fancy pascal things, visit the german forum: http://forum.gp2x.de/viewforum.php?f=61
I need your help.
I tried to use EGL and SDL to create a GLES context to make the demos also running on Pandora.
I made a test program to create a GLSL context, but i get the following error:
Mesa: User error: GL_INVALID_FRAMEBUFFER_OPERATION in glDrawArrays(incomplete framebuffer)...
I also had the idea to develop an opensource image streaming library for handhelds.
My idea was a client software that connects to a server and a server that is directly part of the game (for multiplayer streaming) or that captures the screen.
I translated the gles 2.0 headers for freepascal, made some sdk and built some tutorials how to make a simple colored or textured triangle.
Even if you are no fpc-fan, you can test this to get an overview how to program gles 2.0.
If you have no pandora, no problem: These GLES 2.0 demo...