Recent content by ctirad

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    Atari ST or Atari 2600

    In progess: -----Forwarded Message----- From: Mark Watson <MarkWatson@bcs.org.uk> To: atari800-users@lists.sourceforge.net Subject: [Atari800-users] GP32 port of Atari800 Date: 30 May 2003 06:15:01 +0100 Just thought I should let you know I am in the process of porting the emulator to the...
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    Atari ST or Atari 2600

    In fact, ST and Amiga are 32bit computers. Unfortunatelly the 68000 is often called 16bit or 16/32bit CPU, however, it´s a true 32bit CPU.
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    GBA emu straight and for all

    The GBA SPU (soundchip) is basically an old GB/GBC soundchip plus two additional channels for 8bit sampled sound. The only effects in GPU are layers, sprites, rotation, alpha and mosaic effect. Pretty simple to emulate, especially on 66MHz ARM9 CPU. Also don't forget this all is done in...
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    GBA emu straight and for all

    So many pesimistic words ! Of course, you can´t take an GBA emulator source code from, say, windows and expect it will work well and fast on GP32. Really no way here. However, the GBA emulation on GP32 is definitely doable. The GBA hardware is quite simple. Much more simpler than Snes, Atari...
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    GBA Emulator Development

    The basic question is, how does the GBA handle data in the roms. One possibility is that CPU/GPU/SPU can access the rom directly and read data permanently from there durning gameplay. Other possibility is that GBA reads (and perhaps also unpacks) some data from the rom before each...
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