Anarchy (administrator of gp32spain) also have the info...
He ask people in order for GPH to know how many people would be interested in this breakoutbox... Of course a lot of people are interested... See this post
On the french forum called yaronet we have an equivalent topic...See it here...
Yes NK, great work !!
Can someone just tell us more about implemanting new apps for Qtopia...
Like Opera etc...
And NK's as already tested it with USB device like keyboard ?!? if my english is not so crappy... Is it correct ??
I'm really waiting to be able to connect a keyboard...It would be...
Yeah !!
Qtopia rocks...for a test...
A bit slow and some little problem, but a lot of things seems ok...
Great...continu testing...
It just become a little weird if you run a .gpe from Qtopia because the .gpe (mostly) do an exec of gp2xmenu at the end, so you have then Qtopia and gp2xmenu...
Download link (of last version on gp2mania) doesn't work...
Can someone upload it somewhere else ? mirror ?
thanks...
IT'S OK NOW !!! THE LINK WORK !!!
Sorry for the 'pseudo link'... I wasn't sure we weren't allowed to post it...
And yes it's 1.4 but being in 1.0.1 since the beginning give me some misjudgment...
I'm sure I'm the only one who want changes on the e-book reader...
Why can't we just set the brightness of the text with vol+ and vol-...
Don't anybody know there were a >> removed 'link << This is an unreleased beta ... please don't link or direct folks to it.
If this is a problem my post will be deleted...or admin would have said "be carrefull do not post.."
And everybody know flashing is at your own risk etc. etc.
GPH just...
Humm...
The problem was inherent to my bmp file cauz I tried with another bmp of the same size and it worked great...
So now everything is cool and I can continue coding...
Sorry for the 'not so much a problem' and thank you all for your answers...
So...Squidge you think I should try to compile with another version (more recent) of the libs...
What would you purpose ?? To use the HW accelerated one ?? Another version ??
I compile via the devkitgp2x (arm-linux-g++)... It was a pack with basic SDL libs inside...
And I'm at work now so I can't tell you wich SDL version it is...
But now you asked..I don't use the same SDL libs to compile for windows...I don't have even think of this...
Just to add my sheep.bmp is big because it contain 8 frames to animate the sheep in 8 directions...wich make 64 frames...each frame is 32 x 32, so it can fit in 256 * 256 (actually it's 320 x 320 but the rest is empty)..
But if I take off the first and last line of each frame of my sprite, I...
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