Recent content by deps

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    Sqdef, My Tower-defense Game

    New tower idea. "Big Bertha" Costs a LOT to build, very slow firing rate. But a direct hit kills instantly, or at least damages them a lot. High splash damage for surrounding attackers.
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    Dark Light Battles Sdl2x

    Thanks for the replies! I'm glad people enjoy it. :D Good to hear that no evil bugs have surfaced yet. Yes, movements should probably be displayed as 0 instead of -1. This is a "bug" left from the original source. I will most likely not change how the attack and defense work. At least not at...
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    Pics From Half Life Wad On Gpdoom?

    I guess Valve do.
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    Dark Light Battles Sdl2x

    Hello, It's releasing time! The game is done. Grab it from the archive: http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2457 Please report any bugs. I'm currently not aware of any. :P Have fun. :) Edit: Might add that the binaries is in the "built" folder. :P And a BIG thank you...
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    Almost Done, Still One Little Issue

    QUOTE Are you using SDL_HWSURFACE in the SDL_SetVideoMode call? Yes, I am. I can try to switch to SWSURFACE and see if I can spot a difference. But the flicker is not showing up every single time, so it might take a long time before I know if it helped. :) QUOTE Would locking the surface...
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    Almost Done, Still One Little Issue

    The graphics code? Might be a bit much to post here. It all boils down to me blitting a Surface onto another, and then flipping that one using SDL_Flip(). Will do some more testing and code reading before I release it. Just wondered if someone else have had this little problem. I'm using...
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    Almost Done, Still One Little Issue

    Hello fellow GP2X developers! :) It's near a release for my little project. Here's a pretty picture of it: Still got one little problem. Sometimes the screen flickers. Must be when I call SDL_Flip but I'm not certain. It does this at irregular intervals, sometimes not at all. Haven't seen...
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    GP2X Code::blocks Bundle And Allegro

    Hi, I'm near the finish line for my little port of an Allegro game to SDL and GP2X. Now I'm wondering if Allegro (using the anti-black-screen-patch) is possible to add to the Code::Blocks+devkit2X bundle? I think all I need to do, if I have to do it myself, is to put the Allegro headers and .a...
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    Sdl Sound Lag

    Thanks for the explanation! :) The game is not optimized much, so I would be surprised if it runs at 60 FPS. But it's turn based so the player will probably not notice if it is in fact running at 10. :) But at least the sound and music doesn't stutter. Will experiment a bit with 256 byte chunks...
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    Sdl Sound Lag

    72DPI, according to the SDL_ttf documentation. Didn't know that. :) I don't use antialiasing at the moment. Turned it off to speed things up. Might put it back on again since I have done some optimizations since last time I tried it. Can I put Bitstream vera in the archive when I release the...
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    Sdl Sound Lag

    "Dark Light Battles" by Richard Phipps. It's a strategy game that was one of the entries in the 2005 Speedhack competition over at allegro.cc. I'm done with the actual porting to SDL and GP2X, now I'm adding bits here and there and stuff. :) Btw... Does anyone have a nice monospace TTF font...
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    Sdl Sound Lag

    Using freq 11025 and 128 as chunksice solved it! Thanks a lot! Wanna be in the credits? :D
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    Sdl Sound Lag

    Hi, I'm finally getting into GP2X development. As my first game, I decided to steal borrow someone elses code. (With the original developers permission) Problem is that it was written in Allegro, and I only had SDL up and running. So I rewrote parts of it and now have a fully functional version...
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    Sqdef 1.2

    This game is great! Found it yesterday and haven't played much else since then. Keep more nice features comming! :)
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    Knight Lore

    All I get is the menu. When I start the game it doesn't draw anything to the screen. (Main menu still visible) Then I die, and I can select options on the menu again... :P F100 MK2. Firmware 3.0
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