yours works? :/ mine still is no go.... and damn! I was hoping oot would be fixed :/ if you create a savestate with older OOT working mupen you can successfully get it to run
when using Sebt3's build loading a rom reports error: no graphics plugin specified.
I'd also like to thank Sebt3 for the effort as I understand that getting the application to build was a bit of a difficult task
I wish people were a little more educated... I mean I tend to make a ton of stupid posts but I do try and understand. Ram when it comes to emulators isn't the biggest worry in the world. The Dpad on the wiz is fine. although to begin with you expect it to be worse because the whole pivot thing...
Thanks for the info. I always find this stuff interesting. I remember talking to hlide about the emulator he did for the psp and how he thought the gte was porely emulated in pops. (Yes you arent the only dev I used to bother) :P Tech blogs and posts ftw!
wow! What was fullspeed on the ps1? was it 30fps or was it variable like the N64? those numbers really show that with some optimisations this could really get somewhere!
This is awesome! I can't find my crash bandicoot CD can someone post some numbers up?
Seriously though this is great and with the level of optimisation that may be achieved through the use of various hacks and the use the 3d acceleration I think this emulator could be quite good.
Thanks for the info. can anyone tell me if crash bandicoot is playable?
Hardy, what are your plans for this emulator? if any? I'm a real fan of tech stuff so I wonder whether it would be too mu8ch to ask you about the innards of the playstation and how it's being emulated. I like theory :P