Recent content by Drag

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    GP2X Hw Accelerated Sdl

    For this one game I'm doing, I don't use any of the blitting features of sdl, I just manually do everything pixel-by-pixel. Even though this SDL is hardware accelerated, would there be a significant speed increase if I just wrote everything directly to the framebuffer, instead of using surfaces?
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    Drmd Source Code Released

    Thank you very much for all the hard work and time you've dedicated to this! Good luck with everything you do in the future! :)
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    D-pad Stick Replacement Project

    Do the diagonals behave properly? Like, does pressing up and left cause up-left to be registered, or does it register both up and left? Also, I wouldn't mind the mismatched colors. I'd rather have a thumbstick, but I'd be willing to have a dpad if it controls better.
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    Deal Or No Deal Gp2x Preview Video

    That kinda reminds me of Mario Party or something. :) Did you use flash to make that?
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    Deal Or No Deal Gp2x Preview Video

    Alrighty, here's a 13x17 cursor here. When I finished, it came out to be 13x15, but oh well, should still work. If you need it to be exactly 13x17, I can rework it.
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    Deal Or No Deal Gp2x Preview Video

    Sorry, my email didn't get through for some reason (mailer-daemon bounced it back to me). I'll just post the graphic here
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    Deal Or No Deal Gp2x Preview Video

    I sent you a cursor you can use if you want. Nice job with the game, the voices actually are a good touch to it. :D
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    Enigma Port, V2

    I was looking for a fixed point library a while ago to improve the framerate of my game. http://wiki.yak.net/675 is what I found. Just #include the .h file, and you'll get a Fixed datatype. You'll probably need to do some typecasting here and there, but the result I got was a DRASTIC increase...
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    Roller Coaster Tycoon Port ?

    TT and RCT do look very similar, visually, when you play them, and the GUI seems to be very similar too. Being a programmer, I reuse my code a lot if it's good code, so I can imagine Chris Sawyer reusing some of his old graphics and gui code, altering it along the way, but recycling it...
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    GP2X Man Sdl Addon Are Slow For Everyone ???!!!

    I dunno, my game runs at half the speed it's supposed to, and I'm using my own synthesizer, and drawing routines pixel by pixel instead of the blits (probably slow, but I can't achieve the graphics I want with the blits). I'm trying to use the MMU hack, but I really don't think I'm using it...
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    How Old Is My Gp2x?

    Sorry, it's not like I have 2 of these readily available, and no one's posting their labels, so I don't have anything to compare with.
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    Gba Can Do N64 Games!! Why Not The Gp2x?

    I'm imagining that's what they use, but I haven't actually gone in depth into any games. I'm just going on what I found out, and what I've observed. Painter's algorithm is what made the most sense to me, but there are probably other methods in some games. :P Edit: After doing further research...
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    Gba Can Do N64 Games!! Why Not The Gp2x?

    Believe it or not, the PS1 only has a 2D gpu. The gpu itself works kinda like a 3d one, in that you feed vertices to it and then it draws triangles based on the vertices, but the coordinate data for the vertices is 2D only. The 3D games on PS1 accomplish 3D via software keeping track of 3D...
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    How Old Is My Gp2x?

    I have: 2005.12.12 - GP2XV127 - 00001409 At some point, I want to trade mine in to get a newer version, but I dunno how I'll go about doing that. On the sticker, it says "Model No: GP2X-F100" THAT might be the firmware. Also, I notice the flickering on the black-screen-of-death, but not...
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    Falling Sand

    Really? I always enjoyed throwing the zombies around, trapping them in walls, and "drowning" them in water and oil and stuff. I once had a bunch of spouts in a cave, and above the cave had a zombie in a much smaller cave, and I watched it inadvertantly dig itself out into the bigger cave and...
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