Recent content by eyecreate

  1. eyecreate

    [Request] TIC 80

    @gibs This is what I was referring to about not being centered. The way it's handling screen resolution wasn't upfront obvious, but I can take another look and see if I find a quick way to safely center or stretch it. @gibs Okay, I uploaded a more centered version to repo, but it looks like it's...
  2. eyecreate

    [Request] TIC 80

    Also, if your pandora is connected by wifi, I believe the cart surfer in the program will show all the entries on the site and dynamically download them. If you don't have wifi, there are a few demos shipped with it, you just need to import them.
  3. eyecreate

    [Request] TIC 80

    @atari_afternoon : I tried that one myself on my rebirth pandora and it was a little sluggish compared to the web player version(and the other demos). At least you can play it, though. @gibs : glad it's working well. It's never been a priority to have anything on my profile page, but now you've...
  4. eyecreate

    [Request] TIC 80

    I've got a beta version of TIC-80 working. Funny thing about the gtk3 is that the only file with gtk code is actually compatible with gtk2, so you can replace the gtk3 with gtk2 compile flags. You can find the beta on the repo. As for source code, I've made a makepnd source archive using...
  5. eyecreate

    Release Dukto File Transfer Utility

    I've not updated it because I've lost my compile environment over the years and it's still compatible with newer R6. That being said, when you mentioned looking for an update, I decided to try and quickly see if I could set up cross-compiling again in case this could be a quick update. Sadly, I...
  6. eyecreate

    Code::Blocks with C/C++ Compiler

    I found a bug in this pnd today when compiling csync. getconf was replaced with a script that only checks for one value and otherwise echo the request back. This makes invalid compiler flags and should echo back nothing if it knows nothing of the config value.
  7. eyecreate

    Release Starcraft

    Impressive, thanks for the work put into this!
  8. eyecreate

    First batchers out there?

    Still have mine, but not for long as I'm looking into a cheap rebirth upgrade til Pyra. Case has some small cracks/crumbles, battery might be a bit bloated, and I had to previously replace the lcd cable but everything else is pretty solid. I have this embarrassing screen protector on the screen...
  9. eyecreate

    Pandora board upgrade

    Glad to see the process is allowed to have deviations. I'm more confident about doing the upgrade. I'll prob do the rebirth+case with my old first batch sticker since I can't convince myself the money for 1ghz is currently worth it vs rebirth(an extra ~$150 or double extra the upgrade for rebirth).
  10. eyecreate

    Pandora board upgrade

    Hey guys! I've been having upgrading my board on the back of my mind for about a year. I decided to look again recently and have found the price has dropped a bit. So I'm here now looking for opinions on what I should do. Here are some pros/cons to the upgrade prefixed with options I could...
  11. eyecreate

    [New Ported Game] Griffon Legend

    Here's my entry for the A&K compo. Saw this game when checking out the GCW-Zero and thought it should have a home on the Pandora also. A challenging and fun retro action game. I've also attached the source for this entry.(I'm proud of the fact I kept it cleaner than most my other ports.) The PND...
  12. eyecreate

    SDL 1.2 scaling options

    Thanks! that was way less painful than I thought it may be.
  13. eyecreate

    SDL 1.2 scaling options

    I'm working on porting a SDL 1.2 game that was coded to render at 320x240. I saw some online discussion about using rotozoom to scale and blit onto another larger video surface, but wasn't sure a) if this is the best way for performance or B) there is another solution that doesn't require...
  14. eyecreate

    Code::Blocks with C/C++ Compiler

    A little more clarity from poking around more. examining the pkgconfig file it seems the link flags are private listed, which it seems should only be used for static compiles. So it guess the pkgconfig file may not be at fault, just that the libs to static compile to qtwebkit are not in the pnd...
  15. eyecreate

    Code::Blocks with C/C++ Compiler

    I was trying to compile something with qtwebkit and noticed it failed to link because libwebcore isn't included in the pnd. I thought this was funny since I assumed qtwebkit's .so would already have this compiled in. Finally found out this data came from the QtWebkit.pc file in the pkgconfig...
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