Real-time would be great. I never really liked any of those Square FF-games, but Kingdom Hearts is just brilliant. Nothing beats an RPG with a lil' action in it.
No, I don't know of any TC's for ROTT. It was more a reply to the general question about if it were possible to port Duke3D to the GP32 than a reply to your Duke3D-wad, which is brilliant by the way.
Since GPDoom doesn't have Dehack support, etc. Might a ROTT Total Conversion get close to the Duke 3D-experience? I don't know about the editing tools available for ROTT and all, but as far as I know the ROTT-engine can do more than the (original) Doom-engine.
I downloaded the Twilight Warrior TC and I think it's bloody brilliant, but I can't (properly) get pas level 2, the jungle level. I just follow the path and right after I've passed a waterfall I can see the way, but there are 2 bushes blocking my way. How do I get past that part? If use a cheat...
"I was told to post here by NoteDog at NintendoNow
Yes, I would like to address your concern. I have been programming for over 12 years in C/C++/C# and Java, and have used both DirectX and the OpenGL APIs. I used Gamemaker as a quick way to make the game I wanted, because I did not want to spend...
I, Caesar, just wiped out the French who were on my lands. WOOHOO, civilization works! Jeff my man, if I wasn't so bloody homophobic I would have kissed you! Man oh man, a portable civilization. Ah, a dream come true, I'm one happy camper right now.
I can't get Civ to work, all I can get working is a setup-program that wants to install it onto a harddisk. I don't think there is a harddisk option in there, but I could be (and hope I am) mistaken.
DrJ, perhaps a meeting in an amusementpark (Efteling, 6Flags, WB Movieworld) would be an idea. That way we'll prevent from playing with our GP32 all the time ;) , and it might allow younger people to come as well.