yes its direct3d nothing more than locking the backbuffer though ;)
added joystick support (only tested with an psx controller)
and early 8bit mode havn't figgured out how the palette works yet
also removed the need for the pitch variable all you need to do now is the normal *320 :)
i think...
i don't think anyone will mind me posting this here :)
well i have used this lib and done some additions to it to put it simply i have added d3d if you compile it with vc.net for windows without any code change from the gp2x version
uses vc express for the gp build but i guess you could put...