Recent content by javispedro

  1. J

    Sdl Apps From Palm Pre

    Well, on Maemo we have two alternatives basically A ) Stock firmware SDL 1.2 + a small library called SDL_gles (by me) B ) SDL 1.3 with GLES support (by Cpasjuste iirc) Preenv uses A. A should also be easily packaged for the Pandora (its only assumptions are X11, SDL1.2 and Imgtec's EGL...
  2. J

    Sdl Apps From Palm Pre

    Sorry, I thought the Pandora used a webos-like GL ES patch to SDL 1.2.. Then this is the same situation we have on Maemo then :). So replace that with "you will need to either port SDL_gles or replace the SDL_GLES calls with your own EGL stuff".
  3. J

    Sdl Apps From Palm Pre

    Have you tried? It should be deadly easy -- in fact at the moment the modificacions that would need to be done are 0) Ensure you have glib, SDL, ... 1) Replace SDL_GLES_* calls with SDL_GL_* 2) Stub out the PDL calls that use "Maemo" API (device name, notifications on/off, ...)
  4. J

    Mupen64Plus

    Yes, there's way more -- probably all of the code, and even lots of parts of mupen64plus itself. For example, all of Adventus' assembly is there too. I specifically searched for those two functions because they would be easy to recognize and allowed me to identify the version/release. He's...
  5. J

    Mupen64Plus

    I guess you already know that, but the recently released n64oid (not the same that is on Google Code) uses both code from Ari64's recompiler release 20110128, and Adventus' gles2n64 plugin rev. 22. I was able to find function genjmp from the former and __indexmap_getnew from the latter. Of...
  6. J

    Drpocketsnes 6.5.0 Caanoo

    Hello Reesy, bitrider, all. I also did some work on DrPocketSnes when I was trying to get it run under the Nokia Internet Tablets. Namely, snesadvance.dat support, some mode7 optimizations that allowed the n8x0 compiler to do a better job at some loops, partially implement opcode $42 as per...
  7. J

    Sdl Apps From Palm Pre

    Upstream is here http://gitorious.org/preenv/preenv No, I do not have a Pandora, but I'm considering one (with new nubs, ofc).
  8. J

    Sdl Apps From Palm Pre

    I made that library because on Maemo, touching the SDL package is a long & bureaucratic process (reason is that some of the builtin games use it), so we needed something external to it. Ideally, SDL itself should be modified with GLES in mind, like they did on the Pre (and the Pandora afaik)...
  9. J

    Pandora Wine Working On N900 - Maybe Pandora?

    Well, protected mode stuff is still run natively, without emulation -- Windows, dos4gw, dpmi.... It's only v86 missing.
  10. J

    Pandora Wine Working On N900 - Maybe Pandora?

    No; amd64 linux doesn't have v86 mode support. This is "by design": while it can be easily added and the CPUs support it (long mode -> legacy mode -> v. 8086 mode ), seems that both NT and Linux jointly decided it was time to drop public support for it. DOSEmu on amd64 uses an interpreter...
  11. J

    Beta Mupen64Plus

    This is weird, 'cause it's loading on my r22 build :S
  12. J

    Mupen64Plus

    From reading http://hcs64.com/files/n64-hw.dox (and warning that all I know from the N64 comes from having just read it), what would happen if I were to reduce the (emulated) delay between a write to the Audio Interface LEN register and the deassertion of BUSY / FIFO_FULL in the AI STATUS...
  13. J

    Beta Mupen64Plus

    True, sorry, I overlooked the X11 backend. Thanks!
  14. J

    Beta Mupen64Plus

    I have also noticed that jttl's tends to call SDL_Delay from time to time, at least with its default configuration. On my N900 this causes stuttering even when CPU is +50% idle. Seems that its synchronization algorithm is fairly broken; there's a newer one in Mupen64Plus 2.0. EDIT: Oh, and a...
  15. J

    Beta Mupen64Plus

    A slight gles2n64 question: shouldn't 800x480 be the default framebuffer.width/height now that viewport scaling is the default (instead of offscreen framebuffer)? OGL.scaleX is calculated from framebuffer.width (400 by default) which causes the viewport to fill only a quarter of the display...
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