Recent content by Jyaif

  1. J

    Porting PewPew

    There are 2 reasons: 1/ It is an extremely costly effect. 2/ It uses an OpenGL ES 1 extension that is not available everywhere (render to texture).
  2. J

    Porting PewPew

    Hey, thanks a lot Seb. He's been working non stop for the last few days :-)
  3. J

    Porting PewPew

    Yes, hopefully. Apparently there are several people interested in porting it. I'll try to select the one that is most suited for the work.
  4. J

    Porting PewPew

    it's plain C++ (no Boost) with OpenGL ES 1 (and OpenAL if you want sound). An other solution would be for someone (in the Paris area) to lend me their Pandora.
  5. J

    Porting PewPew

    Hi, I am the developer of PewPew 2, an iOS/Android/BB game ( http://pewpew.jfgeyelin.com/#home ). Some people have expressed their interest in having PewPew ported to the Pandora. Unfortunately, I don't have a Pandora :-) I was wondering if somebody here was be interested in doing the port...
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