Recent content by Kooli

  1. K

    Anyone know the name of THIS game?

    Yeah. That sounds a hell of a lot like Leaper for the Commodore 16. You have to light up the word leaper. I used to own that game. Heres a link: http://plus4.emucamp.com/sd.php?pid=10578#covers
  2. K

    GP32 without backlight

    The Gp32 screen is frontlit not backlit. No, you can still see easily without a frontlit screen and it is a lot better then the GBA screen (bigger and also clearer). You can buy any SMC as long is it is a 3.3V kind. AFAIK all 3.3V cards are 128mb and lower.
  3. K

    Ym-Player

    I don't think I will be able to do it for a long time.. :( The SDL version is written in Pascal for a start, which I don't code in... Possibly a project for the future though if its not already done by the time I have enough skill to code it.
  4. K

    Ym-Player

    You might be in luck... I am thinking about making a YM player for GP32. I will take a look at how ST sound works and may consider porting it to GP32. Don't get too exited yet though :P I haven't been coding for long.
  5. K

    Slander

    I sent in an article too. I also offered to help with the magazine by possibly doing some coding for it.
  6. K

    smc cards cheap

    Those should work. Sometimes they call it a 3v card when it is actually 3.3v! :D
  7. K

    star fox in snes9xgp

    Ralp99 wrote: I think it was called Vortex. Since I own this game for the actual snes. :P
  8. K

    snatchers im not askin for roms just which emu

    I understand don't you! lol :D Please write something that other people can understand. Were you drunk when you wrote this or something?
  9. K

    GP32 No trail?...

    Ah fixed it... Need to redraw background every frame. :lol:
  10. K

    GP32 No trail?...

    I am trying to draw a sprite to screen and the player can move it around but I get a trail behind the sprite as I am using GpRectFill() . How can I stop this? I tried to use GpRectFill() in the opposite colour behind the sprite but it doesn't work.. Here is the code... /*Attempt to draw a...
  11. K

    GP32 Is there a reason this shouldn't work?

    Try this... #include <stdio.h> int i, maxi, inci; main() { printf ("Please give a starting value for i: \n"); scanf ("%d", &i); printf ("Now enter a starting value for maxi: \n"); scanf ("%d", &maxi); printf ("Finally, a value to increment i by: \n"); scanf ("%d", &inci); while (i <= maxi)...
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