Recent content by limestrael

  1. limestrael

    Some Litte Questions

    According to what dflemstr said, I don't need it. Unless you speak about an OpenGL ES 2.0 emulator? Yes, but how could you possibly make a 3D app without matrix computations? Can you do the same through only shaders?
  2. limestrael

    1080P Possible?

    Why are you interested by software when the hardware accelerates the video decompression?
  3. limestrael

    That New Pandora Smell

    Welcome... to the real world.
  4. limestrael

    Some Litte Questions

    They should! Even if matrix math isn't anymore computed by the OpenGL implementation they should at least provide an external utility lib that does those computations, as they did concerning windowing with GLUT or tesselations with GLU. OpenGL MUST remain simple to learn!
  5. limestrael

    Some Litte Questions

    Thanks! So that's NanoGL. I had already seen this word on the forum, but I didn't know what it was up to. Okay, so I can easily develop something on my computer without having to use an OMAP emulator. I don't understand. Does the KhronosGroup do so in order to match the current and future GPU...
  6. limestrael

    That New Pandora Smell

    Gosh, there's no point in skimping!
  7. limestrael

    Some Litte Questions

    Well you say it handles all the OpenGL 1.1 specification? If so, then it's enough for me. In fact, I'd like to get working on Pandora a 2D multimedia lib called SFML, which is a SDL-C++ counterpart, and which uses hardware acceleration thanks to OpenGL 1.1. Using hardware acceleration even for...
  8. limestrael

    Emulators + Multiplayer

    Well, if the game you're emulating was initially running on a console you connect to a TV (PSX, SNES...) - I don't know the exact term for that, seems that my english has its limits ^^ - you won't have to care about it, since it already handles the screen splitting if it needs it (Most of the...
  9. limestrael

    Some Litte Questions

    You're saying that someone here developped for the Pandora an OpenGL implementation based on OpenGL ES? Do you have a link to Pickle's post? I'd want to know how it's reliable and fast, and also which version of OpenGL is implemented.
  10. limestrael

    That New Pandora Smell

    You build a very simple recursive advertisement campaign: void talkToPeopleAboutPandora(person someone, person somefriend) { say(someone, somefriend, "Pandora is f**king good"); talkToPeopleAboutPandora(somefriend, getAFriend(somefriend)); }
  11. limestrael

    1080P Possible?

    There's no open-source drivers for the DSP ? Does that mean we have to use TI's driver or that we cannot use the DSP at all ? Has someone already used it ?
  12. limestrael

    Some Litte Questions

    I'm not familiar with the ARM architecture, so I don't know whether an app compiled for an ARM will work on every ARM, and if I'd be to say I'd say no. I need the knowledge of someone who's already knocked about.
  13. limestrael

    Emulators + Multiplayer

    I don't get your point. Would the Pandora be connected or not to a TV and would it be fitted or not with controllers, the emulator HAS to handle the screen splitting.
  14. limestrael

    Pre-Orders

    That's what I was frightened of when I ordered my Pandora, but I saw how far've gone emulators on Pandora Vault ( http://www.kultpower.de/pandoravideos/ ). But when will PSX4Pandora get some sound? I don't wanna play Vagrant Story or Chrono Cross with no musics! ^^
  15. limestrael

    0 Ad

    This is reassuring! And what about the PowerVR SGX? Do we have any comparison possible?
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