Recent content by lunixbochs

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    Installing/Using WINE on the Pyra!

    > Is anyone actively working on the 3D acceleration? I implemented "remote" rendering compatible with both exagear and qemu years ago in glshim. glshim+WINE doesn't fully work for me which would probably be a few weeks of work (or pulling some code from gl4es)
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    Installing/Using WINE on the Pyra!

    s/could/did/
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    ExaGear with GL Passthrough OSImage?

    It's not that simple. https://www.gnu.org/licenses/gpl-faq.en.html#MereAggregation Aside from kernel components, the Pyra OS should not be required under the GPL to distribute source for all userspace components unless those components are directly linked to non-exempt GPL components. I'd...
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    Bob's Game got realeased and Open Sourced!

    Cool, I have an old java beta of this floating around. Glad to see a release.
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    glshim

    I'm on break from fixing WINE as my last effort on that went toward completely rebuilding remote rendering instead :) Someone (probably me) just needs to sit down with glshim and WINE and tweak glshim until it passes all the weird initialization checks in WINE.
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    glshim

    What was your order of running NOSPAWN/remote? Remember Exagear runs in a chroot so you need to use a path inside there for NOSPAWN and the absolute path for libgl_remote.
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    glshim

    If you set up opath you shouldn't need NOSPAWN. That said, I changed the value of NOSPAWN. It now needs to be a valid file system path (a file will be created by that name), which you also pass into libgl_remote
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    Port Requests

    Linux UT1 is my primary test case for glshim remote rendering, for what it's worth.
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    Linux Mint site and forum hacked, contaminated ISOs and stolen passwords

    You don't submit a hash to login. You submit the actual password, so salt won't affect the ability to login to another forum. Per-hash salt just prevents an attacker from using rainbow tables and slows down cracking (because you must crack hashes individually instead of as a group).
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    glshim

    Same procedure, still no binaries because people are testing on many platforms.
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    glshim

    Just tagged release 0.42 which has remote rendering included, better synchronization, and all of my wrapping tests pass. If anyone previously playing around with remote rendering could try it again, that would be wonderful.
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    Gamecube emulation on Pyra?

    Don't expect Dolphin or PCSX2, or any other emulator for those platforms to run on the Pyra without some serious work. Someone might still pull a DraStic out of their hat for either platform (or even something crazy like limited Xbox emulation) and say "look I got HLE and finely tuned JIT in...
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    What will a Pyra be able to do that the OpenPandora can't do now?

    I have a few projects that were shelved because the Pandora simply wasn't fast enough.
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    glshim

    You can't use EGL with remote rendering. Only works on GLX right now. @nighteagle I moved and haven't set up my GLES dev hardware yet so I haven't got a chance to fix this
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