Recent content by mak

  1. M

    GP32 new operator

    Cheers Mr. Spiv - got the zip - will looksee in a bit...
  2. M

    GP32 math.h

    Nooooooooo :( Fixed it - Mr. Spiv - your comment "play... with the -lm postion" did the trick. I did not realise the link order was THAT important sadly. I was moving it around in my STDLIBS= -lc -lg -lstdc++ GPLIBS=-lgpsdk -lgpgraphic -lgpmem -lgpos -lgpstdlib -lgpstdio -lgpsound -lgpfont...
  3. M

    GP32 math.h

    It may be me, but seeing as this lib is nowt special, and my code uses the other libs with no problems, I do not see how... but I never rule it out ;)
  4. M

    GP32 math.h

    I know guys - yet another math thread - I've read up the forums found by searching for math.h and made sure I have linked in -lm, #include <math.h>, removed the -fshort-double switch. But i still get the following when linking...
  5. M

    GP32 new operator

    I am using the right dev env etc - I test my code in geepee32 first, and then move it to gp32 hardware later. And I am linking libstdc++ (with the linker option -lstdc++ ) Hmm ok - confused a little - still don't know why it works on some and not on others. Ok - mithris - could you expand on...
  6. M

    GP32 new operator

    No C vs C++ arguments please ;) Has anyone attempted using C++ classes on the gp32? I've implemented my GBA framework quite successfully (which in fact is about 4.74 times better than it could be on the gba ;) ). But, when attempting to use the new operator, I either get "undefined reference"...
  7. M

    GP32 GP32 Technical Specification

    din't see that one :rolleyes: many thanks again mr. spiv ;)
  8. M

    GP32 GP32 Technical Specification

    Must exist somewhere, but darned if I can find it. Surely GamePark released one? Even tried samsung for spec's one cpu, and the page is not available. I'm talking proper dev doc's here, DMA, register info, display format etc. I already have the gpsdk doc's, but need more... I don't suppose...
  9. M

    GP32 DMA Anyone?

    mithris : can't seem to find a doc like that (using google), suggestions? mr. spiv : cheers! loads of stuff there, will browse through. Nice 1 ;)
  10. M

    GP32 DMA Anyone?

    Is there one? If so, how do you get at it? Can't "seem" to find any ref's in the gpsdk. GeePee32 makes reference to one in the Memory Editor. Or am I missing the obvious here? :unsure:
  11. M

    GP32 MSVC GP32 Workspace

    um - Rico ? I aint worked out the debug / release states either :P If it works for you, it is by AMAZING coincidence - although I will take full credit for it anyway B)
  12. M

    GP32 MSVC GP32 Workspace

    Thanks for the interest :D and no secret... The lack of info is due to lack of time at the moment - but those few projects will be expanded on in the near future. For now :- Draga - Yet Another side scrolling arcade shootemup (YASSAS? :P) With enough innovations to make it stand out from the...
  13. M

    GP32 MSVC GP32 Workspace

    Not that I have yet found, the workspace has no "Post Build" step to run batch files - which would be very handy :P I have modified my MakeFXE.bat to also erase *.o so whenever I build I get fresh objects (kept getting old out of date ones linking) If I figure it out, I will post here...
  14. M

    GP32 MSVC GP32 Workspace

    I will at some point - can't promise when. If you want that anytime soon, your best bet is to simply edit the gp32.mk file in the devkitadv dir and add the necessary libs I guess...
  15. M

    GP32 MSVC GP32 Workspace

    After plenty of swearing... Mak Software visit the GP32 section, where those lucky(?) enough to own MSVC can now get their sticky paws onto a nice Workspace to develop GP32 stuff. Rico - I have made free with a link to your devkitadv tut, hope you don't mind. I couldn't believe how easy your...
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