Yes ! someone in this thread ;) invited me and pulkomandy to give a talk here !
It's here : https://2016.capitoledulibre.org/programme.html#bitbox-quoi-de-neuf
(and of course will attend the pyra talk also)
Can't wait now ..
Not really, it's the processor which is fetching an u32 from memory/cache, then discarding all but the u8 when loading a byte.
so you need to explicitely tell the compiler you want a word, load it in a register and then work on parts of it.
Is the null nibble specific to a sprite ? Cause if...
for the raspberry, it was kind of (bad) meta : if we want to remove all limitations a raspberry pi was the answer, on that project I think limitations are also what adds character to the projects.
for blit speed, some ideas (but as always, you can't improve what you don't measure : profile...
Very cool of course.
Do you think a mouse could be useful to navigate the editors ?
left click on an item to +1/-1 values, right click to copy/left click to paste colors/ tiles.
Indeed, very interesting ; I started reading the thread + site, the thread is quite long !
It seems it's a Z80+"gpu" stm32 , with external RAM with framebuffer design, but I'm still discovering it.
Hi all,
I've been developing a simple DIY console and a participant of the project and of this message board just told me you guys could be interested about my little homemade console. Of course, it's all open & hardware design & software sources are available (on github).
It's a one-chip...