I used this one here which I downloaded yesterday which is apparently the one which works.
:huh:
could the method I use be a reason? Since I do alot of graphic manipulation with my optimised algorithms a screenbuffer is held within the renderer, when the flip command is called the buffer is...
Hey,
My attempts to use mmuhack are not very successful.
The fb is allocated in upper memory within my lib's renderer initialise function using:
CODE
int Uppermemfd = open("/dev/mem", O_RDWR); //Open the memory for reading/writing
fb = (unsigned short*)mmap(0, 320*240*sizeof(unsigned short)...
Not sure if this is the correct section so sorry if I posted in the incorrect area.
I have wrote a renderer which is highly optimised for 16bit 565RGB and ported it to the GP2X from Windows Mobile, I am unsure how to go about testing the speed of it and to how this would be deemed fair. The...