Recent content by Oankali

  1. O

    Sprites With Minlib

    That's could be because pixels are mapped in a diferent way on the GP32 and on the GP2X. GP32: pixel 0,0 is located on the left bottom corner. GP2X: pixel 0,0 is located on the left-top corner.
  2. O

    Recommendations For Program/technique

    Try this one: SUPER
  3. O

    GP32 Visual Studio Express 2005

    Look at this tutorial on my web page: Tutorial 2 Choose .NET option. I have tryed it with VC++ .NET 2003 Beta and it worked. I suppose it will also work with Express 2005
  4. O

    GP32 Compilers Recognition

    Actually to compile correctly my OKF Font Engine yoy must use this compiler option in GCC: -mstructure-size-boundary=8 That means that all structures in the programa are 8 bit packed. That's not the best way. So I have found the in source compiler options (__attribute__ ((__packed__)) for GCC...
  5. O

    Just Got My Gp32 And I Can't Load Anything...

    I suspect that the SMC that doesn't work is formatted incorrectly. You could try Slubman's firware, the one you can execute without flashing the firware. There is a format utility that can be used. Just don't forget to swap the SMCs before formatting. Then from your PC, don't forget to copy...
  6. O

    GP32 Sdl And C++

    *You can* code in c++ with the oficial SDK if you want right now. Here you can find the SDKs for GCC and for VC++6.
  7. O

    GP32 I'd Like To Start Programming For The Gp32...

    At my website you can find all you need to code with the official SDK, ARM and Windows (via VC++ 6) versions. You will even find tutorials on how to setup the SDKs, an example to test the installation, and some libraries that can be useful. Oankali.
  8. O

    Clicks For Devs - October

    Oh, you forgotten to mention my 3 games Puzzle Mix, Animings & Pyramids! <_< Never mind, at least one person has voted for me :P
  9. O

    GP2X Color Scheme In Gp2x?

    You can find them here: http://www.nekanium.com/gp32
  10. O

    GP2X Color Scheme In Gp2x?

    So now it's a true 16bit mode with 64K colors like 16bit mode in Windows. Well, that means less graphic conversions between PC programs and GP2X programs. But it's a problem for me as my font compression algorithm was optimized to 15bit (5:5:5) colors. that means that my font can be at most...
  11. O

    GP2X Color Scheme In Gp2x?

    I was just wondering if the color scheme of the GP2X is the same as on the GP32. I mean, if it's still a 16 bits colors, with 5 bits for each component and an intensity bit. I want to port my OKF Font Engine to SDL and need this info to optimize the rendering. I hope squidge or any other with...
  12. O

    Contacting Developers...

    You could try to contact Alain Fernandes. It seems to like coding on any hardware. Look at his résumé here, it's impressive.
  13. O

    GP32 Using Visual Studio(intellisense)

    You can also code with the oficial SDK that has Windows implementation of the libraries, specially designed for VC++ 6. You can find a tutorial to setup the SDK here: http://www.nekanium.com/gp32/news.htm Oankali.
  14. O

    Contacting Developers...

    I was thinking exactly the same :lol:
  15. O

    GP32 Not Drawing All Of Image

    The delay shouldn't be a problem. Are you sure you are drawing on the hidden frame buffer? Btw, we use to swap screens a the end of the loop, but that's not very important.
Back
Top