Visual C++ is great for development and debugging. For distributing however, I use MingW32. It gets rid of the dependencies and people won't have to install MS crap to run your code. I've used it in the past and was able to run my code from 98 up to Vista without any problems.
Just my 2 cents.
I'm another person that is waiting for an official F200 release. I never liked the original menu, and right now I get around that by autostarting Gmenu2X.
What's the official state of Open2X on F200's anyway? Will it not work, or is it just not optimised for it?
Some games still have alot of skipping due to heavy sid usage, even when using fast-sid and being overclocked to 250. Bounty Bob Strikes Back suffers from this, and I'm sure there are a few more. I did not get Miner 2049er to work, did anyone else have more luck?
Giana sisters worked fine for...
That's great! If only I could understand what they were saying :)
Which prompted another question in my mind. Seeing as a large market of GPH is in the asian market, how come we never hear about any homebrew created there?
I find that 4 backgrounds is basicaly all you'll ever need for a retro style game. Any more backgrounds and you're just wasting time rendering seperate layers to the screen.
With my system though, everything is dynamic, from the number of backgrounds to the size of their tiles to the actual...
So, what games do you deem worthy of keeping on your SD card to play over longer periods of time?
(Emulators do not count)
My current list (although pretty short):
B'lox
Cave Story
Gnu Go
Sqdef
I am probably in the minority here when I say I couldn't care less about WiFi.
I believe someone overclocked the Wiz to 650, which is enough speed for me. I don't really think the smaller screen is going to be the big hurdle everyone makes it out to be either. As long as it's bright and sharp...
I am not using the Win32 SDL libraries. I only added a path to the libs- and includes that came with DevkitGP2X. I got alot of errors pertaining to SDL semaphores and threads, and linking pthread along with SDLmain and SDL fixed the problem. Tested the resulting GPE on the GP2X and it's working...
I followed the setup instruction of Visual Studio perfectly and still could not get it to link properly. However, after adding 'pthread' as an additional library dependancy (just put it after SDL), it finaly spewed out a GPE :)
Thanks KungPhoo!
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