Recent content by ooPo

  1. O

    GP2X Firmware 1.4.0 And Sdl_mixer

    What did you change to fix the audio bug?
  2. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    I have the same problem. Sound plays way too fast in firmware v1.4, but I haven't looked into fixing it yet as I've been busy with other things. Does anyone else have a fix yet?
  3. O

    GP2X Hw Accelerated Sdl

    Paeryn, can you remove either one or both of the open2x directories, or even rename them? People on case-insensitive filesystems are having problems while unpacking the archive...
  4. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    Are you saying it runs at normal speed for you?
  5. O

    GP2X Hw Accelerated Sdl

    http://www.oopo.net/consoledev/files/tester.tgz - Source and precompiled tester.gpe file. Compiled with the latest of everything, the SDL parts work fine but the music plays way too fast. Perhaps this can help you track it down.
  6. O

    GP2X Hw Accelerated Sdl

    I just upgraded to 1.4 to see what was causing these failures. Here's what I've found: - Apps compiled against paeryn's SDL from about a week ago work fine. - SDL_mixer makes sound, but it seems to be playing way too fast. I'll whip up a testing app sometime soon, but in the meantime it looks...
  7. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    mudi: Can you explain further? This script used devkitpro's patches as a base... if they support it then this toolchain should also support it. Unless there's a command line switch or something. boeseronkel2k: Can you give more information, such as the line used, with the order of linked...
  8. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    Yeah, that was a side effect of oxygene's non-gnu additions. Setting $unamem to 'uname -m' works fine and will be the default in future releases. (In fact, I've just updated it to 20060215, fixing the uname problem and removing the getpwnam() call from libmikmod so it won't complain when you...
  9. O

    GP2X Hw Accelerated Sdl

    SDL_gfx has been available in my toolchain script for a while now and works nicely, although slow, on the gp2x.
  10. O

    GP2X Prebuilt Gcc 4 Toolchain For Gp2x?

    ...and this is why I make it a point to not provide precompiled toolchains. I've removed it.
  11. O

    GP2X Prebuilt Gcc 4 Toolchain For Gp2x?

    I don't usually like hosting large files as the bandwidth quickly adds up. Also, not being able to build the toolchain may point to a problem with your setup that may affect your development in odd and frustrating ways even if the binaries were handed to you. That said, try grabbing this...
  12. O

    GP2X Prebuilt Gcc 4 Toolchain For Gp2x?

    I've added oxygene's work to the script and I'm doing a test build right now. Chances are it'll be up on my site (http://www.oopo.net/consoldev) in an hour or so.
  13. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    make[2]: gp2x-ar: Command not found It appears that it can't find gp2x-ar, which is provided by binutils earlier in the script. Are you sure you have your paths set properly as indicated in README.GP2X?
  14. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    Comment out the parts that aren't working for you and I'll take a look at it when I get home tonight. There should be a better way of checking for a valid path, I know it.
  15. O

    A Fresh New Toolchain+libs - Compiled On Demand!

    http://www.oopo.net/consoledev/files/newto...in-20060209.tgz - Added tremor, removed libogg and libvorbis. - Added tremor support to sdl_mixer. - Changed $make to 'make -j2' for smp love at half the price. - Added $wget as 'wget -c' for easy changing if people have problems. - For our osx fans...
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