Recent content by overmind

  1. O

    GP32 Commercial Game Development

    Technology isn't the question, but legal and commercial issues. I don't want to speak too much about technology here ( I was involved in a flame war some time ago because my programming beliefs). Copyright and trademark use are serious things. Third party licensed developers have...
  2. O

    GP32 Commercial Game Development

    Are you sure about it? GP32 amateur development could be free. But for commercial game development to sign a 3rd party contract is needed. There is a warning about it when you download amateur development kit: "3. You should not produce or sell commercial games through the open SDK. If you want...
  3. O

    GP32 Commercial Game Development

    How can a company or developer group to produce and sell commercial games? I've heard about 3rd party contract with Gamepark. How can a programmer to sign one?
  4. O

    GP32 Gp32 Assembly Programming

    Ok, I'm Surrender!! Was not my intention start a Holy War. It' said there are 1000 'c' programmers for every assembly programmer. I don't want to change anybody's beliefs. Because respect religious liberty in programming. I start this topic 'cuz i need some specifical technical data about...
  5. O

    GP32 Gp32 Assembly Programming

    A fight like this is unnecesary. "c" is a good language for most programmers. But some hardware features could never be used with it. Do you know that GP32 can achieve advanced real time 3D graphics are posible using the barrel shifter and fixed point math? You could write assembly porgrams...
  6. O

    GP32 Gp32 Assembly Programming

    Is really assembly programming too hard? Could be, but is not impossible. Actually i want to do it. But programs need some initialization procedures. Arm assembly code and tutorials are easy to find. But specific GP32 assembly programming don't. Assembly programs are small and fast. You could...
  7. O

    GP32 Assembler Instructions

    Hi, I'm writing 100% assembly GP32 programs, but I can't initialize LCD video buffer. I've heard that there's swi calls for it. However, don't know the way to code them. There's another features that must be initialized? Remember that it's 100% pure assembly. An assembly programming forum...
Back
Top