Recent content by pixelmind

  1. pixelmind

    Wandor

    Hey allerseits, Wünsche euch im Namen des Wandor-Teams Frohe Weihnachten und einen guten Rutsch ins neue Jahr. Nicht zuviel Glühwein trinken ;)
  2. pixelmind

    Wandor (working title)

    The Wandor team wishes you a Merry Christmas and Happy New Year
  3. pixelmind

    Wandor (working title)

    @Dragons_slayer Great. There's still a lot of work to do. We could use some more enemys ( like bats and fishes ). Alternatively you could help miles on the level-tiles. I'm looking forward to see some new sprites from you :) @JayFoxRox hehe, cool :). I actually also planned to model and...
  4. pixelmind

    Wandor (working title)

    Yeah, sadly I have little sparetime at the moment so I can only work on the project at weekends ( not today as I'm at work <_< ) We are working on the level-design and tiles for the first stage at the moment. And soon there'll be some more animations to show you ;) So stay tuned. And if...
  5. pixelmind

    PandoraPanic!

    @Cyrax kleiner Tipp: probier mal Global Illumination aus :) Schnelles Beispiel ohne Texturen: ( 30s renderzeit ) Und vermeide komplett weiße Lichtquellen.
  6. pixelmind

    Wandor (working title)

    @mcobit Seems like a good start but it looks too flat and needs a bit more shading. Here's a quick paintover: ( replaced the fishegg, though ) The animation looks good, but could benefit from a few more frames to make it more fluid. Maybe we find a place to put it in :)
  7. pixelmind

    Panjoust - A New Simple Platformer

    Hi there, looks like a fun game you're working on. If you're interested you could use this old dragon animation of mine. (originally made for Battle of Wesnoth but this sprite is outdated ) It would need quite a bit polish to fit the current style of your game, though. It's old and poorly...
Back
Top