Recent content by ptitSeb

  1. ptitSeb

    Port Requests

    I haven't started porting or anything on this. Just reporting that info... The ASSIMP library is well maintained and is able to load FBX, that's not really an issue. But that's still a lot of work to go from one API to another...
  2. ptitSeb

    Windows 10 ARM on Pyra?

    I don't think it's available for armhf, only on aarch64 (I'm unsure, but the Pi version arm64).
  3. ptitSeb

    Port Requests

    Well, I tried running with box86, some time ago, and the OpenGL part didn't worked. I also tried on a Pi4 with Mesa and the OpenGL part was still buggy. Maybe it could be easier with the sources, but that will probably not be an easy build'n play game... EDIT: Also, it seems to be using...
  4. ptitSeb

    problems with box86 using direct path on raspberry pi

    That's because box86 automaticaly tries to load library from current folder, and "lib", "lib32" and "x86" folder (if they exist) also from current folder. It will also search libs on folders defined in the standard LD_LIBRARY_PATH variable and also from BOX86_LD_LIBRARY_PATH variable. Plus some...
  5. ptitSeb

    Release PPSSPP, Emulator for PSP

    No idea about that save creating issue. If, once created, the save is accessible, then, I really don't know, it's not an access issue, very strange. I'll check if I can update the PND. But it has been a long time, I'm pretty sure getting a Pandora port will not be easy.
  6. ptitSeb

    Release Zak McKracken the fan game

    Ok. If regression is present in most recent build, I'll have to fix it... (doing some git bisect first to get the offending commit).
  7. ptitSeb

    Release Zak McKracken the fan game

    is there a regression that prevent it to run with latest gl4es?
  8. ptitSeb

    Release Zak McKracken the fan game

    Maybe the gl4es version is not the same between your pnd and codeblocks?
  9. ptitSeb

    Box86 - Linux Userspace x86 Emulator

    LIBGL_ES=2 will not work for now with wine. It does some preliminary tests that crashes gl4es (trying to bind some weird texture format on a framebuffer attachment). I have to work on that but haven't yet. LIBGL_ES=1 should work, but OpenGL 1.5 fixed pipeline is often not enough for most DirectX...
  10. ptitSeb

    Release Zak McKracken the fan game

    @ingoreis gl4es does support OpenGL 2.0, but it's not active by default on Pandora build because, most of the time, OpenGL 1.5 is enough (and more compatible on older model). Use "LIBGL_ES=2" to activate ES2 backend and OpenGL 2.1 compatibility
  11. ptitSeb

    Best way to get framebuffer access on Pandora? SDL? Raw OMAP? Example sources?

    No, that's not linked. It's just, touchscreen device cannot always be used to simulated mouse, at least not easily, and especially if you don't have acces to the sources (like with DosBox). But again, that's not related to Framebuffer access.
  12. ptitSeb

    Best way to get framebuffer access on Pandora? SDL? Raw OMAP? Example sources?

    SDL1_omap sources from notaz also have direct Framebuffer access. Just a reminder, using "SDL_VIDEODRIVER=omapdss" use direct FB for all SDL1 drawing functions.
  13. ptitSeb

    Simple Pandora crossdev setup?

    Here: a1404d453f488c3417bafff8641c5892 /media/PANDOSEB/pandora/menu/codeblocks.pnd
  14. ptitSeb

    Release Easy RPG PND for Pandora

    The new build with the 0.6.2.2 is on the repo! Build 19 ------------ Updated sources (v0.6.2.2)
  15. ptitSeb

    Release Easy RPG PND for Pandora

    Ok, building the new version now.
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