Recent content by Rakashazi

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    Release Emu EX Plus Alpha ported to the Pandora

    Just updated my builds to the latest 1.5.19 versions. There's not a whole lot of Pandora-specific changes but I hope to have some of the feature requests done for the next update :)
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    Release Emu EX Plus Alpha ported to the Pandora

    For some reason my MD.emu PND isn't uploading properly so I'll post it here for now. MdEmu-1.5.14.pnd
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    Release Emu EX Plus Alpha ported to the Pandora

    I've updated all the emulators to 1.5.14, including a fix for the firmware path issues with C64 and MSX (defaults to the first SD card under /media if present, and you can set a custom path). A quick tip regarding scrolling a long file list: If you start dragging up/down on the right edge of...
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    Release Emu EX Plus Alpha ported to the Pandora

    Due to some path changes, the Pandora versions aren't looking in the right location for the C64 & MSX firmware files. The fallback paths are: MSX.emu: pandora/appdata/com.explusalpha.MsxEmu/Machines C64.emu: pandora/appdata/com.explusalpha.C64Emu/C64...
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    Release Emu EX Plus Alpha ported to the Pandora

    I've just posted my PNDs of version 1.5.12 with some additional Pandora fixes (swapped confirm/cancel buttons as default, /media as default file path, & text input doesn't cancel itself when pushing Enter). 1.5.11 was going to be the first official release but there were a couple small things...
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    Release Emu EX Plus Alpha ported to the Pandora

    Good news, my Pandora came in and I'm adding a lot of tweaks specific for it in the next update (1.5.11). The corrupt text is caused by an OpenGL driver bug when dealing with small non-square textures and happens on some old Android devices with the same GPU as well. I'll have a work-around for...
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    Release Emu EX Plus Alpha ported to the Pandora

    GCC 4.8.0 stable is now out which fixes the GBA.emu issues. About your EGL changes, since you're not actually using the Xlib display & window objects, maybe I can look into making a version without X and use just evdev to read input once it's ready? It's possible the flickering/tearing issues...
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    Release Emu EX Plus Alpha ported to the Pandora

    It just runs a raw CPU benchmark by emulating the first couple seconds of the selected rom file. You can use it to check if you're being limited by the CPU or something in the OS. For example, if you get a very high fps value yet the emulation still appears choppy, that indicates the GPU or...
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    Release Emu EX Plus Alpha ported to the Pandora

    Thanks, I looked through the diff and there are a few issues I'd like to go over before I can include it in my Xlib code: 1. Why was XCreateWindow changed to XCreateSimpleWindow? It doesn't pass the event mask for window events (needs a call XSelectInput instead) so you won't get proper...
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    Release Emu EX Plus Alpha ported to the Pandora

    Good job getting these built for Pandora. I'm planning to address most of the GUI related issues mentioned in the near future (jump to a specific in the file browser, better font size control, etc). To go up a directory in the file browser with the keyboard, you need to push the Left Arrow :)...
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    *.emu's and Snes9x

    The only X calls at that point are the ones to initialize the mouse cursor graphic for future mouse hiding support. I've disabled them in this build so check if it gets any further: http://www.explusalp...20121216.tar.xz About the toolchain I'm using, I compiled a cross gcc-4.7.2 for...
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    *.emu's and Snes9x

    No need to worry about glBlendEquationOES since it's not used in any of the emulators. I did a quick compile with the arm-none-linux-gnueabi toolchain I normally use for WebOS and substituted in the Pandora includes/libs. It only took some small changes to get it compiling properly so I'll...
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