Recent content by retort

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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    that's atrocious! must make it weird for box modeling.
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    i suspect you need a sound understanding of 3d software before you tackle Blender. i'm sure the community is helpful, but other than that, learning resources are thin. the terms are similar, but yeh, coming from 3ds max UI to blender was harsh. the way you modify geometry is so weird/ feels so...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    @t3hmadhatt3r: you need to chamfer the shit out of those hard edges, i'm assuming your just laying down some linework then extruding? at some point you wil need to box model and develop a stronger quad model, as i can see those sides being a problem (visual and functional). but it's a good...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    I regged but gschnyder hasn't sent thru a pass yet.
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    butterman, what are the chances of getting coloured lighting? i'd like to use colour queues in my level design, identifying certain corridors and what not. also, this tincs thread is hitting 32 pages long, at some point, are we able to create another dedicated to art/design/code etc?? or are...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    i think as long as we distance our art style from the much established dystopia mod, i feel comfortable doing the cyberpunk style. reading your art deign doc v1, i'm still a little hazy on your desired atmosphere. from the images, i'm getting a "the darkness" feel for your environments, all...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    crap, i didn't even think about that, arg, your totally right. i say we worry about it when it comes to polish. we should aim to get a test level and some models ingame first, for testing.
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    i should have a test gun modeled and textured by the weekend, i can attach a basic arm to it, but really, does it need to be animated? most games just have the gun/arm constrained to the crosshair. i guess theres a little animation between weapon changes, and when the weapon is idling. but...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    cheers mate. it's a vague intro, i have a rough idea of details, but anyone with suggestions to develop it more, and tie scenarios with the back story and art direction, i'm all ears. muzz, now that we have your art style as a guide, are you able to link us to some more visual references...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    sounds great. working on a few weapon models, will try finish and texure by weekend. put back story up too, but it needs work CODE http://tincs.jottit.com/retorts_backstory
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    Help Tincs Choose Its Art Direction!

    muzz, could i ask what you meant in your pitch about a mixture of old and new architectural aesthetics? judging from your render your mixing dated 50s/60s american cityscape with future-utopian greyshades. moving away from sci-fi environments is one thing, but is your approach to capture a...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    nice work butterman. quick question, i know you won't have dynamic lighting or anything, but will there be a shadow system? or just 1 default ingame light? i'm working on a level, and pre-baking is no problem, but some corridors are going to be identifiable by light colour, and shadow...
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    man its early, wheres the poll?
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    Pandora Tincs - Multiplayer Shooter For Pandora (video)

    hey hey, your map was worse than i imagined. the subdivs in pretty much everything is just a mess. i personally think, due to the simplicity, it would be easier to export the model into blender/max, use it as a guide, and just remodel it. or just learn blender to remodel it. i know sketchup is...
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