Recent content by schmidget

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    Duowiz – Pong + Wallpapers

    I logged into my long lost gp32x account just to say that the new Dream Theater: Black Clouds and Silver Linings album cover is an excellent choice for pong wallpaper. I'm seeing DT in Chicago in August; it will be awesome!
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    Gp2x File Archive Down?

    Figures. I dust off the old gp2x to give the recompilation of xcom a try and the archive goes down :( Does anyone have a copy on their hard drive they'd like to email me? EDIT: Nevermind, I got it from gp32spain
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    GP2X New F200 Firmware Allow For Java Dev?

    I was under the impression that the JRE for the gp2x didn't work on the F200 due to some kind of sound issue causing any app using it to crash.
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    GP2X New F200 Firmware Allow For Java Dev?

    I've always wanted to make a thing or two for my gp2x in java. I know java might be too slow on the device, but java is the only language I know well. C++ is very complicated when you tally in all of the linker setup stuff and errors that can be hard to track down. So is it possible with the...
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    Psx And Xcom

    I got my copy of XCOM UFO working without any problems at all. I did get rid of the videos to reduce the size of the image, but otherwise, it was unchanged. Worked out to around 20MB for the whole thing. It's pretty fast too, the only slow part being the planet rotation on the global screen...
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    GP2X Physics Thing

    What is a couple constructor? Also, are math functions with Fixed used the same way as ints or floats? Like this? CODE float num1=1.0f; float num2=2.0f; float num3=num1+num2; Fixed num4=1.0; Fixed num5=2.0; Fixed num6=num4+num5; Something is telling me that isn't how it works.
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    GP2X Physics Thing

    Maybe someone can point me in the right direction with mine. I built a really simple framework that would simplify a few things for me. But it seems, I'm in the same boat as before, except this time, I got the debugger working. I stepped through the code and traced it through the shape...
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    GP2X Physics Thing

    I decided to start over from scratch, but I was too tired last night to continue. DockThePod, keep this into consideration: "Issues: A numerical problem occurs an object's coordinates become 0, causing them to freeze. A workaround is to place the origin off-screen :)" You guys are...
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    GP2X Physics Thing

    Well after hours of work and frustration I was able to get a hold of the fixed point code. Trouble is, it is a little different then the source I was using before, so now I have to diagnose all 23 errors. To top it off, fixing one error seems to bring about 5 more errors. The way shapes and...
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    GP2X Physics Thing

    -s was already being passed to the compiler, but the other two weren't. It didn't do anything to the filesize, but it might increase speed. I'll have to check. I'm waiting for the programmer of the NDS version of box2d to give me the source. I'm not on linux or osx, so using the .patch file...
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    GP2X Physics Thing

    Alright, cool. That might explain the slowness. I knew there was something strange about using floats on the gp2x, but I couldn't remember any specifics. I'll see about throwing in that library instead and seeing what happens.
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    GP2X Physics Thing

    In these last few minutes I added a sort of wireframe view to see how that influenced the framerate and added a framerate counter to help with the debugging process. Here. Press Y to switch views.
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    GP2X Physics Thing

    First, I'm not really a programmer, and I barely know C++. But I do know java pretty well, and was able to tie in similarities. With help from tutorials on the internet, I decided I'd make a little something for my brand new GP2X. I like the idea of using physics in 2D games and decided to try...
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    Any Xcom Ports?

    Hi. I'm new to the forum, but I thought I might as well post of my experience with running the PlayStation version of XCOM. Just yesterday, I received my GP2X in mail. The first thing I did was acquire a copy of XCOM UFO Defense and replace all of the videos from the disc with a very small...
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