Is this for your Flash port? If so surely you'd only want to scale coords of the vectors?
if it's not, then do you want to do nearest neighbour/pixel resize or some sort of filtered (bilinear/bicubic) resizing of a bitmap?
I'm playing raw 0.1.1 and also the unofficial GBA version and they both play just like the original - like a dream. You owe it to yourself to play this game.
matt
There have been two recently released engine rewrites of the Another World game by Eric Chahi/Delphine (1990).
Review (French): http://www.grospixels.com/site/another.html
The most accessible engine is RAW (Rewritten Another World), which is now at 0.1.1 adding sound support. It works very...
I think you will find that even though it carries the Sensible Software name, it was programmed by Sony Imagesoft in-house.
i'd love to see the ST version work under CaSTaway.
matt
This is the only note I've seen for the new features of v24. :(
The Zot mailing list is up and down and i've been searching high and low to find out how to kill of a sprite. Now I know I can find some sort of vague answers in the GBAX demo that comes with Zot...
:)
my wip...
Just bumping this to say that GP32 Zot is out.
http://www.codejedi.com/zot/
I've tried my current work in progress on the GP32 and it, quite frankly, rocks.
:ph34r:
matt
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