Recent content by TrashyMG

  1. TrashyMG

    Release Streets of Rage Remake

    It's kind of gray since the data files are openly distributed on Archive.org However this was primarily an experiment on my end.
  2. TrashyMG

    Release Streets of Rage Remake

    no didn't try save states, but I think where my issue is coming from is differences working in my dev environment and after I bundled the 5.1 data into a dbp file...
  3. TrashyMG

    Release Streets of Rage Remake

    I didn't think so... but I did go into the game further....
  4. TrashyMG

    Release Streets of Rage Remake

    Almost felt like I got something working with the 5.1 dataset for a short while, but the issue cropped up again...
  5. TrashyMG

    Release Streets of Rage Remake

    I have the time now to try and bundle a dbp with the 5.1 data files to see if It's stable on my end.
  6. TrashyMG

    Release Streets of Rage Remake

    Oh really I thought I had the same behavior with 5.0, 5.1 and 5.2... Maybe I'll try it again.
  7. TrashyMG

    What have you bought recently?

    Roland Sound Canvas SC-55MkII midi sound Module, it's mostly MT-32 backwards compatible, but it's claim to fame is it's the midi module that the Doom II sound track was composed around. It's slated to live on my dedicated DOS machine to improve music sound on midi games. also may get some use...
  8. TrashyMG

    Release Streets of Rage Remake

    Sometime this week I plan on having a session with my Pyra and see if I can see anything with the debugger running.
  9. TrashyMG

    Release Streets of Rage Remake

    A bit of the trouble debugging this is the code that handles the save game is built into the closed compiled SoRR binary data and not with the open source bennugd engine that executes it.
  10. TrashyMG

    Release Streets of Rage Remake

    Think I'm using the apt-get version as I went back to Buster after hopping on a few newer releases that just didn't work as well.
  11. TrashyMG

    Release Streets of Rage Remake

    Odd I'm using it without issue, and it's keeping the 4:3 perspective and It's not sluggish at all throughout the game as I have beat several stages without issues. but of course having to nuke my save game and setting every play is a let down. 1753047870
  12. TrashyMG

    Release Streets of Rage Remake

    I don't recall any real slowness when doing this combination, but if I recall it may be caused by the widescreen mode as it seems to not have a very optimized scaler. I think if you use the traditional 4:3 mode it will be faster.
  13. TrashyMG

    Release Streets of Rage Remake

    @PowerGod Likely need to preload the libraries to ensure they get loaded before default SDL libraries... so LD_PRELOAD=/path_to_sdl12compat/ SoRR In my prior post I put a semi-colon in the command, that is wrong... Edit I'm also not 100% sure gl4es is needed and I think sdl12-compat does all...
  14. TrashyMG

    Pandora still in repair

    @Gilles Phone number is posted in this thread by Askarus who works with ED at his shop https://pyra-handheld.com/boards/threads/pandora-still-in-repair.99475/post-1717895
  15. TrashyMG

    Release Streets of Rage Remake

    Yes, I've tried actually 3 revisions of the game.
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