I didn't see that note at the bottom originally. Hopefully through my compliance this personal issue will no longer be the case. To answer why I packaged things the way I did, on Android the UI is in Java and was originally written by Yongzh. Yong requested I keep his UI framework closed source...
I'll look into Ridge Racer Type 4 slowdown. I wonder if you use the Root Counter Fix in the Game Fixes options if it helps or changes performance any.
Also interested in getting Tekken 2 up and running.
Road Rash is a great game! I was happy when this one started working. ;)
I recently got a message from EvilDragon kindly asking for an updated psx4pandora. So today I present a new build, psx4pandora 1.0b5. This is a preview release as I did this very quickly and I'm not sure how well it will be received.
Download the PND here...
neogramps: There's an Abes Odysee fix in the menu's graphic options. :)
Crash Team Racing issue will be looked into.
R-Type Delta works for me. Make sure you have frameskip set to 0/1 (off). Are you using PAL or NTSC?
Btw, I'm loving the videos!
DaveC: Subchannel data and CDDA isn't supported...yet. It's coming very soon. :)
I will also be cleaning up the UI a bit until Tinnus gives it a complete overhaul (heh! whipcrack!).
How should the Pandora button handle the exiting of the app? Should it prompt?
New release. psx4pandora v1.0b4 (Beta 4) contains the following changes:
- Many more games now compatible. Much better timings. This may reduce performance, but makes many more games work properly too!
- PSX-PSP EBOOT formatted ISO's now supported thanks to Tinnus. Both compressed and...
Working on a more compatible release with EBOOT support as well.
Wanted to second the recommendation of the CDRDAO method mentioned by Prometheus! I personally use cdrdao and, when running Windows, the XDuplicator GUI.
I noticed something odd. When overclocking to 650MHz my Pandora slows down to less than speeds of 600MHz. But when I overclock to 700 or 750MHz it's normal again.
Na-Noo: Checking it out! :)
Mutilator: That's a weird bug. Not sure why a higher framerate would affect MGS like that.