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2D and 3D Particles

Hi,

I’m new on the GP2X community, and my first « project » was to make particles systems.

There are 2 particles systems, 2D and 3D.
The 3D version use « Trenki » fixed float and vector math « lib ».

Screenshots is not the best to see particles, its better in movement.

In the archive, you will see the 2 versions with GP2X and Windows binary, sources codes + samples.

With 2500 particles:
- 3D system : 20 FPS
- 2D system : 60 FPS

You can use and change sources has you want, but it will be cool to send your improvements to community.

[UPDATE]
Added customize draw particle methods support.

Sample updated to show how to mix 2D and 3D particles.
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JC
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