Depends if you are fragment bound or vertex bound (or cpu bound). Most old skool games didn't have very much per-pixel cost so frame buffer size isn't a big difference. Many games these days are fragment bound.
You can go HDMI -> DVI-D without problem using only a cable. The only sticky point is HDCP. Only a few TVs support HDCP over DVI. Mine does, and this is how I've got my PS3 hooked up. I'm pretty sure the HDCP part is optional.
The xoom thing sounded good... but...
Sending 293.51 USD
Fee $4.99(bank) or $14.99 (CC)
Receiving 183.28 Pounds Sterling
*Exchange Rate USD 1.00 = GBP 0.6244
*In addition to the transfer fee, Xoom may also generate revenue when it changes your dollars into foreign...
I got mine today. I was about to post about how I was pissed the I got double hit with the foreign currency conversion but then I realized that the second one was a refund :)
OCT 01 Foreign Curr Conv Fees & Charges –$10.61
OCT 01 Gp Distribution Newcastle Uncategorized –$353.50
DEC 09 Pur...
You can get away with using soft floats most of the time but if you are really crunching numbers you'll need to switch over to fixed point. It's not much fun though if you're numbers are of various ranges... Here's a little fixedpoint lib.