Thanks for this Pickle, I finally got back to tidying up an example of using this and created a github project as I couldn't find a similar hello world example to render a textured quad : https://github.com/df3n5/pandora_sdl_gles_hello_world/tree/master/src
Sticking to just OpenGL will probably make your life a lot easier. You can easily change from 2D to 3D rendering in OpenGL, without the overhead of tearing down and initializing a new window.
Yep this is the way I have done it in the past and it has worked very well. If you parameterize the amount of slices you need on each axis you can get it down to quite an reasonable level while still looking good. I can't really think of a better way of approaching this problem.
This tutorial...
Good talk Ed! FOSDEM in general was very successful. I wish the gamedev room was a bigger though, could easily have gotten 3 times the visitors if there was room.
That said I really enjoyed my weekend there.
Is this playable? I have started playing it on my desktop and there is a GP2x build which theoretically means it should run on Pandora?
Anyone given this a go?
Download : http://www.cavestory.org/downloads_game.php
Doom 3 uses some pretty fancy lighting techniques (Carmack's reverse and so on) to provide realtime shadows and they are incredibly expensive.
I really can't see the Pandora handling any of those. Maybe if you turn all advanced features off you could get something to run? Not sure if you can...
Cheers for the reply dude, your thoughts reflect a lot of what I am thinking at the moment.
I am a recent graduate of a course which taught heavy-OO and patterns and I'm now realising that it is of almost no use for my personal interests.
I have arrived in that situation many times where I...
This line looks fishy to me, where is nX11_Display initialised?
I assume you are building this from an example somewhere or a book? If so can you link?
Edit: Also you are using both SDL and X11? What kind of madness is this? SDL is designed so that you don't have to deal with X11.
Choose...
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