...code to do something more similar to:
glBindTexture(GL_TEXTURE_2D, texture);
glBindBuffer(GL_ARRAY_BUFFER, vbo);
glVertexPointer(2, GL_FIXED, 4 * sizeof(GLfixed), 0);
glTexCoordPointer(2, GL_FIXED, 4 * sizeof(GLfixed), (GLvoid *)(2 * sizeof(GLfixed)));
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)...