Yeah spent week porting Irrlicht and Ogre..
Irrlicht was already ported, however the port that there is relies heavily on Irrlicht's double calculations that slow down applications a lot,
I also ported the GLES 2.0 renderer, however it's slower than GLES 1.1 (Fixed pipelines are usually...
Maple Story clone project,
Basically it all started when i stumbled into Maple Story media files and check out how they were arranged..
Then i found out the structure and got them loaded into c++ application and thought "This is pretty good way to handle characters and npc's"
So i started to...