is there any way to make a process that rebounds a surface at the correct angle of refraction relative to the angle of the side that its colliding with...or if its a circle, the tangent of the point at which it strikes?
(hope i made that make sense)
PROCESS background1();
BEGIN
z=0;
start_scroll(0, levelfpg1, 8, 0, 0, 3);
loop
scroll[0].y += 2;
frame;
END
END
im sure that this section of code is the faulty one.
:-P ive probs made a really stupid mistake, but will someone help please?