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    Pcsx4All V2 Released

    I think that OpenGL/ES GPU will be more slow without tile cache; only with tile cache can be more fast. I wrote the code of tile cache with 3D textures for Dreamcast NEO4ALL and be gain a lot of speed.
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    Pcsx4All V2 Released

    Now it's the moment to implement a OpenGL/ES GPU with tile cache and get a better HLE for avoid play games with BIOS. Apart, fix a lot of bugs that PCSX4ALL has it yet. I suppose that someone will compile PCSX4ALL for Pandora or Android etc. I would like that they will send me a email if they...
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    Pcsx4All V2 Released

    I just relese the second public versión of Playstation1 PCSX4ALL for WIZ and CAANOO. There are a lot of changes and the source code is provided. Download and more info at PCSX4LL SITE
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    [Pcsx4All] Looking For Betatesters

    Send a private message to Khan for beta-testing. Source code will be release at Christmas. Thanks!
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    [Pcsx4All] Looking For Betatesters

    Send a private message to Khan for beta-testing. Thanks!
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    Gemei A330

    BOOBOO comments at http://www.dingux.com that it uses ARMv5 like WIZ/CAANOO, so I presume that it is http://www.telechips.com/eng/Product/consumer_pro05.asp I dont recommend buy it if you have a WIZ/CAANOO or Dingo-A320 because it will can emulate the same 8-16bit machines with similar results...
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    Awaiting For 4all Ports.

    Yes, Picodrive is a very good emulator but Gens is the most compatible. The main goal is convert Gens emulator to 100% multiplatform code (old Gens uses i386 assembler) and execute it under any machine. For Pandora, Gens4all only could be a more compatible emulator. I think that it is not...
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    Awaiting For 4all Ports.

    I hope buy this machine for Christmas and port some 4all emus like uae4all. Now, i am working on rewrite PSX4ALL for PC and DC, and helping to Fox for porting GENS to 100% multiplatform. I think that these projects are very interesting for pandora and gp2x wiz.
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    Some News Of Things To Come...

    I will try to spend more time to psx4all next year. Unai and me have some ideas for speed up, but its necessary a lot of time for testing and developing. I hope that you will back to psx4all at near future. ¡ Good Luck !
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    Uae4all Gp2x 0.6.0 First Release With Integrated Fame/c

    I have played it today with 0.6.2. Try to insert disk#2 (first playable) directly when amiga reset.
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    Uae4all Gp2x 0.6.0 First Release With Integrated Fame/c

    I have fixed cpu trace mode and mode0 exception for lastest FAME/C (UAE4ALL/GP2x 0.6.2). Try again 'Shadow of the Beast' using 0.6.2, now must run without problem. A lot of games must run fine now too, like SpeedBall2, ParasolStar, Gods, etc...
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    Uae4all News

    Thank you very much! :rolleyes:
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    Uae4all News

    Really FameC compiles without errors but not works properly when uae4all runs. I dont know it exactly what happen, i think that its a problem with signed/unsigned variables.
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    Uae4all News

    Use FameC: http://www.yousendit.com/download/aRZ%2BeqkDUTk%3D Its not a release, fameC dont compile with GCC-4.x for now. I was overclocked it to 250MHz.
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    Uae4all News

    Show it: http://www.youtube.com/watch?v=ug5P1HPY5Lo Or download video (better quality): http://www.gp32spain.com/foros/downloads.p...08&act=down
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    Uae4all News

    :lol:
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    Uae4all News

    Agg!! You have changed a lot of source files: ./src/blitfunc.cpp ./src/compiler.cpp ./src/custom.cpp ./src/drawing.cpp ./src/ersatz.cpp ./src/gui.cpp ./src/keybuf.cpp ./src/m68k/fame/m68k_intrf.cpp ./src/main.cpp ./src/menu/menu.cpp ./src/menu/menu_load.cpp ./src/menu/menu_main.cpp...
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    Uae4all News

    I just send you lastest FAME/C and Makefile for Windows. GOOD LUCK !
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    Uae4all News

    I just writed to Critical: I think that using new FAME/C m68k core, UAE4ALL will run at fullspeed under GP2X.
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