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    GP32 Problem reading bitmaps...

    I still can't get 16bit colour images to work! I have tried a load of different methods and it just dosent work! Apparently it is exactly the same as 8bit images but with 16 on the end of all the graphical functions. Has any body got any info on using 16 bit images and palletes?
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    GP32 Game Developers Unite!

    My post at www.gp32emu.com regarding the creation of a dedicated GP32 development site containg all the current info, tutorials, source, SDK plus Q&A section.... Please take a look if you are a developer or interested in development: http://www.emuboards.com/cgi-bin/ikonboard...=ST&f=10&t=5681
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    Crashing Shadowrun on SNES9X

    Has anyone actually played Shadowrun on SNES9X and managed to use the CyberDeck? Maybe I'll try "making another ROM" from my "owned copy" of Shadow Run.... (or download one)
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    Crashing Shadowrun on SNES9X

    I am playing Shadowrun for the SNES using SNES9X and I keep getting a dodgy crash... It all works fine, good speed, sound etc... but once I have aquired the CyberDeck to start hacking etc. I select it, click use and then select a computer (in one of the offices near the beginning, with the...
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    HEY, GANGSTER!!!!!! im done

    With regards to making cases, you can buy a lot of cool looking 'boxes' from places like Maplin and Radio Shack. Maybe adapting something like that? Or if you were a bit of a retro, wooden cabinet type person, how about buying a nice block of beautifully grained wood and using a router, drill...
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    GP32 Objects in C?!

    I use C++, Classes, objects and other OO techniques and everything seems to work fine :)
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    Where is the GPScumm homepage?!

    With the saved games for SCUMM you need to edit the FXE in a hex editor as by default it saves games with a 4 character file extension which obviously dosent work properly. By changing this you can get SCUMM saves to work fine.
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    ADiC GP32 Dev compo!!!!

    Yeah... Anyone got any ideas how to register?
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    Flickering FLU Crash

    Sweet :) I'll have to give that a go- Cheers
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    Flickering FLU Crash

    I have a FLU GP32 and GPCinema. I have been watching a couple of MANGA films on it and they look great, even at the lower clock speeds. When I try to watch these in the dark or half-light though (i.e. FLU on) the divX starts playing and then the screen flickers and resets the GP32. Sometimes...
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    snesemu and snes9xgp... the difference?

    I have never had this problem with Chrono Trigger. I run the standard un-altered rom with the latest SNES9x and it works fine. Do you get any errors or is it always five mins into play? Do you get this on any other games?
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    http://www.nurve.net/ - Vapourwear?

    I'm not so sure now that this is a load of rubbish.... have a look at the xgamestation at www.xgamestation.com. This is another of Andre LaMothe's spin off companies and this seems a lot more tangible than the handheld at nurve. But maybe in a couple of months we may see nurve in the position...
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    http://www.nurve.net/ - Vapourwear?

    I agree, generally you would expect them to at least have some photos of prototypes or something other than renders. Who knows though, stranger things have happened... The Virtual Boy! There's a handheld that should have been vapourwear :D
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    http://www.nurve.net/ - Vapourwear?

    Has anyone seen any more details about this? Is this real? I need to know... www.nurve.net
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    GP32 DKadv Frontend

    What about syntax completion, code colouring and intergration with help files in the same way as MSDN in VC++? You could use Scintilla from Scintilla.org for the text editing and code highlighting. I have been working on a complete programmers help resource combining all the documents I can...
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    GP32 Testing code with GeePee 32

    Howdy, I am not to sure whether your code is optimised or efficient but the white bar you get on the actual GP32 handheld sounds like the LCD screen redrawing. If you look in the API.pdf there is a description of the flip command and asyncronous flip command. The latter of these ties the screen...
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    GP32 GP32 GPSDK API Examples?

    How sad, replying to my own mail <_< Oh well... I have found the examples in the GAMEPARKDEV directory. However, there are some inconsistencies. Firstly in the text file describing each example there are no description of some of the files for example ex000 exists but has no explanation. Also...
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    GP32 GP32 GPSDK API Examples?

    In the GP32 GPSDK API pdf document there are references to a number of example files such as Ex_2_flip, Ex_6_sprite, Ex_7_sprite. Where can these be found? I think I would definitely find some of these useful. SOrry, just found these duh!
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    Extra button on my new GP32???

    Ahhhhh..... Now everything is clear! Literaly. Cheers for that. I havent got any batteries so I couldn't test it out.....
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    Extra button on my new GP32???

    I have just got my new GP32 through the post this morning and I have noticed that there is an extra button on the back which I can't see in any of the promotional photos, specifications or manuals. It is located about 5mm to the right of the SMC slot on the back of the GP32. It is a 2 position...
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