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    Stella 2.3.5 Released

    Well, I wouldn't say some of those changes are unnoticable. A big one would be the NTSC/PAL autodetection, so if someone tries a ROM that doesn't have its properties built in, it will now work (instead of flickering and looking really slow). This was added specifically for certain people that...
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    Stella 2.3 Released!

    The speed issues are hopefully taken care of in this release. There was a problem with ROMs that had a lot of onscreen changes. New rendering modes were introduced (and made the default) in this release, and it's resulted in speed increases that make it run the same speed as in z26. Not bad...
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    Stella 2.3 Released!

    Sorry for the mini-rant. Perhaps it's the stress of the holidays. Or maybe the fact that the Windows build had to be pulled for a bug that wasn't reported before the release. The overall problem is, it isn't just one person making comments like that. I've been involved with the project since...
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    Stella 2.3 Released!

    Thanks for that vote of confidence (NOT). We spend months working on something in our spare time, and this is the response? This is why I'm seriously considering giving up on maintaining Stella. There's always someone that pops up and says "use z26". Z26 doesn't have a frontend, built-in UI...
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    GP32 Gp32 Sdl: Sdl_flip Waits For Vsync?

    Change the call to SDL_Flip() to SDL_UpdateRect(screen, 0, 0, 0, 0), which is what SDL_Flip() does if it doesn't have a hardware surface (which it does on the GP2X). This is in the SDL_Flip() manpage.
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