Are there any developers around here?, I mean compiling xmoto + packages should really not be that hard.
The game will run just fine and if not there are many places to start enhancing the performance. I want to put more effort in tweaking the code but I need a co-developer to compile the gpx2...
Ok , no problem. I just will try to get a gpx in a few month and try it myself. I don't think I will be able to manage to build a package what will work on a device I don't own.
thanks for the link, I already have an environment setup.
No , it is a default bootstrap configure make make install for xmoto, compiling ode might be a bit harder
checkout the xmoto code from svn
svn co svn://svn.tuxfamily.org/svnroot/xmoto/xmoto/trunk xmoto
run bootstrap
the xmoto configure requires the following code to disable opengl...
Hello Mudi
I it very nice to hear that xmoto actualy runs on the gp2x,
The initial port used pre rotated bitmaps and was a lot faster then the current implementation, if you want
I can dig up the code?
can you run use the -fps option to tell us the reached framerates
also would you be so kind...
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