What is the maximum texture (or sprite/graphic) size that is allowed on the Pandora ? I presume it wont be around the somewhat Windows standard of 4096x4096 size...
Just to let you know that GLBasic V8 is now out.
In addition to the GP32/GP2X/WIZ support, it is now possible to compile for the OpenPandora platform.
More information can be found at GLBasic website
I've have trouble getting anywhere near accurate stylus positions on a F-200 (and it is calibrated). For instance the left side X position initially returns a position of 200+. Click on the right side, and its 300+. Click on the left side then goes to 30+ pixels
I'm using the standard SDL...
I've have trouble getting anywhere near accurate stylus positions on a F-200 (and it is calibrated). For instance the left side X position starts at 200+ then goes to 30+ pixels
I'm using the standard SDL (and SDL_MOUSEMOVE and MOUSEBUTTONDOWN).
Any ideas ?
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