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    Dingoo New Improved Overclocker Application

    I've made a new (better) open-source overclocker, it supports different core and memory speed combinations. My dingoo reliably clocks to 448MHz core clock with 149MHz memory clock as I suspect most will with this new overclocker since it sets all the internal clocks better than A600's app...
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    Dingoo Platform Independent Native Sdk

    I've combined approaches from multiple sources to create a platform independent Native Dingoo SDK. It contains the source for all the tools used to create it and contains sample applications, libc source code and makefiles to show users how to simply and cleanly make applications for the Dingoo...
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    Dingoo [C99] Native Dingoo 3D Graphics Library

    I've made a fast software 3d graphics library for the dingoo, it'll work on dingux too but I thought it was time native coding got some lovin' ;) Hopefully that "3D Game" title should stop being so much of a lie. It's basically a fast fixed point graphics library based on an opengl style...
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    Dingoo Astro Lander Homebrew

    I am releasing my second game Astro Lander, which is a fully playable lunar lander game. Screenshots: Instructions: Downloads: Download the Game Download the Source EDIT: For those of you interested in the code side of things, this release contains the most optimized triangle fillers and...
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    Dingoo Minesweeper - Second Dingoo Homebrew

    Here is a minesweeper game that I've made for the a320. The controls are: - The D-Pad moves the cursor. - A uncovers a tile. - B marks a tile. - Select takes a screenshot. - Start exits. The playable game is available here...
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    Dingoo New C99 Hello World sample without s2dsdk

    This sample shows you how to compile C programs which directly access the frame-buffer and controls, so that you don't have to use the s2dsdk. This gives you full control of the machine so be careful, I still have things to work out but for my first day with an a320 I think it's pretty good. If...
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    Opengl 1.1+ & 2.0 Support

    A lot of people are talking about needing to use openGL ES but the factsheet clearly states that all of the SGX series is capable of openGL 1.1+ and openGL 2.0 support. Now I'm wondering if anyone knows if we would have to pay for the conventional openGL support or if there's any reason we...
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