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    3d Graphics Demo

    Uhm, I'm not Niko, but chances are still really good to see Irrlicht ported ;-) Just to give you an update: Irrlicht 1.5 (to be released next month) will come with joystick support included. And the ogl-es branch has a complete OpenGL-ES 1.1 driver, working with the PowerVR emulators both under...
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    3d Toolkits

    Yes, we already have a working ogl-es 1.x in the pipeline, the first Irrlicht based games are available on the iPhone shop. The ogl-es 2.x version is not fully functional, yet, due to many other things which took their demand. I hope to get the first public code snippets for the ogl-es 1.x...
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    Pandora Questions About 3d Engine Being Ported To Pandora

    Yes, the Irrlicht port is still developing. Rendering works so far, but the material system is still not finished, i.e. there's only non-lit solid material available ATM. Some discussion of the OP has also migrated to the Irrlicht forums...
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    Pandora Cube 2 Engine On The Pandora?

    ogl-es2 means that you must use shaders for everything, because the fixed function pipeline is almost completely dropped. Not only deprecated, but simply non-existant. It's also completely different to ogl-es 1, which is basically a simplified OpenGL 1.5. Instead, ogl-es2 is much more similar to...
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    Pandora, Framebuffer, X Servers And Hardware Acceleration

    Something that I forgot: There are ways to hook into the X11 render system and execute something right before the buffer swap. That way you can do things like overlays (e.g. for volume control printed to the bottom of the screen). This works with direct FB access because you are sure that...
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    3d Engines ?

    Yup, the b3d format is pretty useful. Skeletal animation, very good exporters, many material properties supported.
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    3d Engines ?

    No, because .blend files are not really an interchange format. But there are many exporters which do properly export all stuff from blender into Irrlicht.
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    3d Engines ?

    I'd say Sauerbraten is a game engine which targets at a very distinct type of games. Maybe it's even not really intended for creating completely separate games (at least that way my impression when reading the intro on their homepage). Irrlicht is a general purpose 3d render engine, hence no...
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    3d Engines ?

    Thanks for the info, that's quite interesting. Yes, the ogl-es 1.x version is running under the PowerVR emulator for 1.x. However, I need to clean up the code before I can create a branch in the Irrlicht repository. Also, I want to sync with another 1.x driver which had been developed before by...
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    Horde3d Shader Based Engine Opengl Es 2.0 Port

    Yes, that's me :) The Irrlicht code is not much larger, at least not the one which needs to be ported to OpenGL-ES. The current OpneGL driver has a total LOC count of around 8200, which is including all comments, empty lines, and the pretty simple, though line intensive OGL extensions handler...
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    3d Engines ?

    I'm currently redesigning the material setup to allow several variants of the same material (e.g. for fixed pipeline, GLSL, and ASM shader). After that, it's "only" making the shader implementations. But since I need pretty parametrized versions of the shaders, and I'm also just beginning to...
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    Opengl 1.1+ & 2.0 Support

    The emulator works pretty well under Linux. Nothing needed besides the usual build tools. An OpenGL-ES application won't run under Windows or Linux without special support, such as the OpenGL-ES emulator. It won't even compile because the ogl-es library is needed for linking. The other way, i.e...
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    3d Engines ?

    Ok, Irrlicht's OpenGL-ES 1.x version is now functional with an almost complete feature set (regarding Irrlicht's features). Due to non-support of the BGRA extension, the whole color handling has been quick-hacked from the original Irrlicht color coding to OpenGL conforming RGBA. That's the...
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    3d Engines ?

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    3d Engines ?

    We have keyframe interpolation, e.g. for models from md2/md3 files, and skeletal based for the other animated formats, namely x, ms3d, b3d. The newly introduced animation systems gives direct access to joints and weights, you can attach other objects to the joints in order to align them with...
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    Development Tools

    What kind of binary is built by such a compiler? Or is it just some intermediate, preprocessed file?
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    3d Engines ?

    I'd bet that there's a blender exporter into Ogre's .mesh format. And yes, there's an XML based version, but the one to use for ingame objects is the binary variant: Much smaller and far less overhead for parsing. And just for completeness, Irrlicht has also its own scene and mesh format based...
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    3d Engines ?

    But it always depends which subset is chosen... After all, also ogl-es 1.x is a subset of OpenGL 2, but it's a very different subset with only a very limited common part. Due to the unavailability of the fixed function pipeline (almost all was dropped) there's far more similarity to OpenGL 3...
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