I have switched to Code:Blocks and everything has been going great. However, when I use the IMG_Load function my program goes schitzo!!
For example: When I use a .png....
CODE
img_temp = IMG_Load("Data/test.png");
if(img_temp == NULL)
{
printf("LoadTexture : %s\n", SDL_GetError());
}...
After lots of heartache I finally found a really old topic about how to set it all up, so no biggy, thanks to all who contributed to that^^
I have my gp2x code compiling well(no .gpe tho =$), but my win32 version has the following error:
CODE
c:\devkitpro\devkitgp2x\include\sdl\sdl.h(111) ...
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