Hey Mates.. the biggest problem by developing the game for the GP32 is that i have no GP32 .. and i have no just do develope it with some kind of emulaters or other stuff .. so first i must save money for this pice of tec. .. =/
Well i think it fits, cause ... i'am the developer of Half-Life 2D .. and if I doesnt get the DEVKit .. i can't make a GP32 version ;) ...
So .. does it fit or not? ..
/e: Ok i got it!
tztztz, what i must see here .. ;) .. Well it doesnt mean that we convert it 100% to an version of GBA/GP32/Jave ect. We only want to see which portable version could be the best.