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  1. Shin-NiL

    Beta Zelda ... Kind Of

    Thank you very much again hmn, I've found the problem with Listable objects, but I could not fix it :(
  2. Shin-NiL

    Beta Zelda ... Kind Of

    My latest working code can be found here: http://www.megaupload.com/?d=USUJJB8P I commented all the changes I made, you can find them easily by running a grep "Shin-NiL" in the directory with the code :P I began to examine the OLB code, it seems that it consumes more memory and cpu than ROTH...
  3. Shin-NiL

    Beta Zelda ... Kind Of

    @hmn: Thank you again hmn, unfortunately there are still some minor memory leaks, even in zelda ROTH, I could find after a long playing time. I have no problem with timidity on dingoo so far.
  4. Shin-NiL

    Beta Zelda ... Kind Of

    Thank you very much hmn! I think you've found the solution to the problem of freezing, this explains why the music still playing. I made the changes you suggested and for the first time I could play more than 30 minutes without freezing. But now I could see another problem, after I loaded the...
  5. Shin-NiL

    Beta Zelda ... Kind Of

    In these respects my problems are identical to yours. The only difference is that I'm just working on zelda ROTH. After I removed the sound, I played for exactly 30 minutes before the freezing, with the sound turned on takes around 3-7. Here's my top at the freezing time (playing with music)...
  6. Shin-NiL

    Beta Zelda ... Kind Of

    Hello guys! I'm using the original Linux source code as a starting point. Actually I just removed the scaler, because the Dingoo resolution is 320x240, and remapped the buttons. I disabled the sound, because I thought that mid files were causing the problem, but in fact, the version without...
  7. Shin-NiL

    Beta Zelda ... Kind Of

    Hello guys! I'm porting this game to Dingoo A320 (as you can see here) and we are having the same problem too :blink: I was looking in google for a possible solution and I found this post. I've disabled sound completely, pulled out all the functions of SDL_image and converted to bitmap all...
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