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  1. P

    Ase Or Gpm Converter

    I'm playing with the DGE examples. It doesn't seem really mature for now, and the developer's corner of the fungp site is really a joke, but the DGE API is not that bad. I can load an ASE model (the one provided in the examples) but it is really hard to find a modeler or a converter that can...
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    Quick Conversion Of Yeti3D Demo

    I made a quick conversion for the Caanoo of Yeti3D demo for wiz. You can get it here : http://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,46,530 It includes the modified sourcecode, the Makefile for the GPH_SDK, the executable compilated for the caanoo and a basic ini file.
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    Bogus Dge Camera

    I am trying to play with the DGE library. I am facing a strange problem. The Camera class methods are fine if I compile for my host linux platform, but when I compile for Caanoo, the MoveForward MoveSideward, RotatePitch and RotateYaw act really oddly. I am trying to implement my own routines...
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    A Simple Menu Utility

    A really interesting feature that the caanoo lacks is the ability to have multiple ini files (which means game menu entries) pointing to different gpe files (program files to sum up) in the same directory. A good solution would be to have a utility that enables to launch different programs...
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    3D Support On Bennu Gd

    The BennuGD language seems easy to develop on and to deploy. For me, it just lacks a 3D engine on the caanoo. That would be great. Nobody interested in writing an OpenGL ES module for BennuGD on the caanoo?
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    Java Se Or Me

    I tried phoneME but it was the wiz version. I didn't have any success. I'd love to test my phone java app on my caanoo. Porting java apps to c++/SDL is much more work than I can do. Even a working java SE vm would be great.
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