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    System Lockup With Render-To-Texture

    Hi, I'm working on porting an old, half-finished project of mine over to GLES2 on the Pandora, but I've hit what appears to be a driver or kernel bug which results in a full-system lockup when rendering to a texture (using a framebuffer object). I'm running Hotfix 5 & using a cross-compiler...
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