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  1. SvOlli

    [ new ported game ] SMW: Super Mario War (with a question...)

    Hi there, since the deadline has been moved one day, I _might_ have the time to throw in another game port in the competition: Super Mario War or smw for short. Biggest problem was to come up with a source for the sourcecode. I found an archive of version 1.7 April Fools Edition, that compiled...
  2. SvOlli

    (Re-)building firmare 1.60

    Hi there, I try to rebuild the firmware using bitbake, because I'm using it at work, so I'm accustomed to it, and I want to package some small tools I want to use on the OpenPandora properly. Here's how what I've done so far as suggested on the SuperZaxxon 1.60 release thread: # Clone the...
  3. SvOlli

    [Significant Improvement] Stella

    Hi there, here's my humble submission to the Alive and Kicking Coding Competition: a long overdue update to the Atari 2600 VCS emulator "Stella". Already uploaded to the repo. Most significant improvement: PAL roms don't crash the emulator anymore, so you can enjoy all the cool demos available...
  4. SvOlli

    Svorbis V0.9e Is Out

    Since you've all been good this year, I decided to put something under the christmas tree for you: Version 0.9e has been released. Changes include: A new logo and icon Support for 8 bit fonts Now compiled with gcc 3.4.3 instead of 3.4.2. Some small fixes Cleanup of sourcecode Now SvOrbis is able...
  5. SvOlli

    Svorbis Version 0.9d Has Been Released

    Changes include: Now compiled with gcc 3.4.2 instead of 3.4.1. packed with b2fxec 0.6a2-pre. Autorepeat now in three different speeds. Fixed umlaut problems. Get it at the usual location: http://svolli.de/gp32/SvOrbis/ Greetings, SvOlli
  6. SvOlli

    Frodo Doesn't Save D64 Changes?

    Hi there! Yesterday I came to the brilliant conclusion that Pirates! running on Frodo (beta 11) would be a very nice time sink. So I installed the D64 images. It runs like a charm, the only problem is if I save my progress using the "save game" feature of the game, the result will not be saved...
  7. SvOlli

    Svorbis Version 0.9c Has Been Released

    Bug fixes / changes include: Now compiled with gcc 3.4.1 instead of 3.4.0. also packed with the new b2fxec 0.6beta. config file isn't loaded if > 100k. playlist is written instantly if track change was automatic (end of track). sound driver has been rewritten, hoping the new one will solve...
  8. SvOlli

    Svorbis V0.9a Has Been Released

    After being real sick for a week, I decided to gather up some fixes I made the V0.9 release. A bug in reading of config.ini was fixed: key.move.track.up and key.move.track.down now work. random play now doesn't play same track twice. writing of playlist got slowed down a bit to keep GP32 sound...
  9. SvOlli

    GP32 Svorbis V0.9 Has Been Released

    As the people on the mailing list know for over 12 hours, there's a new release of SvOrbis (V0.9). New features include: mono oggs now work correctly (well almost, look at known bugs) rewritten key input routine, now configurable a help screen display key configuration pause...
  10. SvOlli

    GP32 Svorbis: Roadmap Call For Features

    A rough roadmap has been plotted. Version 0.9 will be the last release before 1.0, which itself will be the first version declared stable. Between 0.9 and 1.0 there will be a feature freeze. So anything that didn't make it in version 0.9 won't be in 1.0. This means: send in your feature requests...
  11. SvOlli

    Svorbis V0.8 Has Been Released

    For details an download go to the homepage ( http://svolli.de/gp32/SvOrbis/ ). Homepage now also features a small faq. Greetings, SvOlli
  12. SvOlli

    GP32 Reading Voltage After Modding

    Hi there, I think it might be very nice to include the software side of the "voltage detection mod" into SvOrbis. I haven't modded my GP32 (yet - maybe B)), so I need someone providing me with the code and testing it, after it went in. Anyone could help here. If not it's not going into...
  13. SvOlli

    Svorbis V0.7 Is Out

    ...and the project also has a homepage now ( http://svolli.de/gp32/SvOrbis/ ) as well as a mailinglist. New features include: new name ;) config file random play screen is now double buffered And now: Bedtime :) Greetings, SvOlli
  14. SvOlli

    GP32 Name Of New OggVorbis Player

    Congratulations. You suggested better names than the ones I thought of. Thank you so far. I've made my choice. Here are the five nominees for the name of "Project Bluescreen". The vote will be closed in 48 hours. (Candidates are listed in order of appearence.) Greetings, SvOlli Edit: as of...
  15. SvOlli

    New Oggvorbis Player Needs A Name

    Hello! It's about time to give that baby - the OggVorbis Player with the working title "Project Bluescreen" - a name. I have some ideas, but none of them is really catchy. So I'm calling in for help there. Suggestions anyone? Greetings, SvOlli
  16. SvOlli

    GP32 I Guess I Found The Cause Of The Gp32 Sound Bug

    Hi there! During the discussion with a co-worker from the hardware department we maybe found the cause of the always annoying gp32 sound bug. The main problem seems to be that the (memory?) bus can't handle all the data, there's just too much traffic. And then the sound dma will not be able to...
  17. SvOlli

    Another Oggvorbis Player

    Hello! I'm right in the middle of coding my own OggVorbis player. If anyone wants to test it, here's a quick usage guide. Keys: up: previous track down: next track left / right: move artist / title border select + up: move current track up select + down: move current track down select + start...
  18. SvOlli

    GP32 Setting Cpu Clock, The Unknown Parameter

    Hi there, for a music player I'm hacking on right now I want to set the CPU speed to something between 100 and 133 MHz. Since it's a music player I want to get the real sample rate as close to 44100Hz as possible. For that I want to experiment with the CPU speed settings. Two of them are...
  19. SvOlli

    GP32 How To Get Clean Sound From A Streaming Buffer?

    Hello again! I've got a problem with putting out correct sound, from what I've seen on other topics this ain't uncommon, but I can't seem to pinpoint it. Here's what I've got: unsigned short *g_buffer; unsigned int *g_playpos; int g_free; int g_use; void snd_timer() {...
  20. SvOlli

    GP32 Scrolling Up By 8 Pixels

    Hello! I'm writing my own font library for a derivate of the official SDK, since the original one blows the code up too much, imho and I prefer using 8x8 pixel fonts (there are so much to choose from the C64 :) ). Right now I'm almost finished for the first release, there's just one thing...
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