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    Pocketsnes 7.2.0 For Wiz, Caanoo And Gp2X

    Ok, fixed GP2X uploaded to: http://www.gp32spain.com/foros/showthread.php?p=1234265#post1234265
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    Pocketsnes 7.2.0 For Wiz, Caanoo And Gp2X

    Well it's easy: - Executable is related to CPU Core: a) Fast executable: CPU emulation core written in ARM assembly. It's less compatible but FASTER. B) Compatible executable: CPU emulation core written in standard C. It's the CPU core developed by SNES9x team, more compatilbe but slower. -...
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    Pocketsnes 7.2.0 For Wiz, Caanoo And Gp2X

    Well, it does seems like there's a lot of people which don't know how to run it on Caanoo. 1) Extract zip file contents to a folder into your Caanoo's SD card 2) Turn on your Caanoo 3) Make sure SD card where files were extracted to is in your Caanoo. 4) Select "Explorer" in Caanoo's main menu...
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    Pocketsnes 7.2.0 For Wiz, Caanoo And Gp2X

    Quick fix upload, I forgot to use -r (recursive) switch with "zip" so some files where lost. Please use this new release (executables are the same ones): http://www.gp32spain.com/foros/showthread.php?p=1232085&posted=1#post1232085 Please upload again to openhandhelds (the three versions...
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    Pocketsnes 7.2.0 For Wiz, Caanoo And Gp2X

    Due to spare time limits on next weeks, I decided to release this version AS IS. Platforms supported: Wiz, Caanoo & GP2X I've not any place to upload files, this forum doesn't allow me to upload more than 1Gb per post, so I published it in here...
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    Drpocketsnes 6.5.0 Caanoo

    Finally I'm going with Notaz' OABI solution. It does have some down sides, some frames lost. On the other hand it solves a lot of problems (frame lost in Super Mario Kart due to not being able to use --ffast-math, problems in ARM assembly core, ...). Thank you, Notaz.
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    Drpocketsnes 6.5.0 Caanoo

    Ok, Super Mario Kart already working OK !! After several days checking Mode7 asm code, compiler outputs, I realized that transformation matrixes where always -1. Maths error ? Yes, of course. Days of work for nothing, GCC form ARM seems to not work nicely with -ffast-math switch. Any ideas ...
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    Drpocketsnes 6.5.0 Caanoo

    Be sure PocketSNES issues are not about using a proper toolchain, I'm using the official one. I've also tried with toolchains based on gcc 4.1.2, 4.2.4, 4.3.3, 4.4.4 and 4.4.5 (compiled with crosstools-ng) all them show the same problems. As I said sound noise in menu is already fixed, now menu...
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    Drpocketsnes 6.5.0 Caanoo

    Hi to everyone, I've already fixed some of the mentioned bugs (Yoshi's Island, Super Metroid, Noise in main menu), all these were common to both versions (Caanoo and Wiz). Some others remain (Mode 7 {R3}: Super Mario Kart, fast binary (asm CPU core) very buggy), they all are related to Caanoo...
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    GP32 Trouble With Structs

    which is the value you get when you read KeyObj[1]._value ? which is the value you think you have to get ? Remember arrays are zero based, so wen you read a value from KeyObj[1] you're reading the second member of that array. Just trying to give my two cents.
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    GP32 Tile Engine Code

    Here you have a very complete tile engine, source code available. http://www.geocities.com/SiliconValley/Vis...336/robcstf.htm Use Google and you'll find a handfull of those tile engines (most of them with editors and source code).
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    GP32 Mr.mirkos Sdk Replacement

    Just a little thing I forget, add following line before the first routine instruction (orr r1, r1, r1, lsl #16), just after function name. and r1,r1, #65535 // truncate r1 to a 16 bit vaule
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    GP32 Mr.mirkos Sdk Replacement

    Hi all, I'm new at GP32 developing, I was taking a look to some assembly files in Mr.Mirkos SDK and saw the 16bit screen clearing function. I realized it was using half-words to clear the buffer, but I think it would be faster to use words. My proposed function: gp_clearFramebuffer16...
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